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Re: [FT] UN ship design and UN generally

From: Tony Wilkinson <twilko@o...>
Date: Tue, 27 Oct 1998 00:11:09 +0000
Subject: Re: [FT] UN ship design and UN generally

In reply to several mails.

	For the campaign I was planning to run the UN got standard tech
plus what
I called "pulse batteries" that had 9" range bands, fired like normal
beams
but went straight through shields and did damage in the same way as rail
guns. ie a class 3 pulse beam at 8" rolled 3 dice each doing 3pts damage
on
1-3 and 6pts on 4-5 but at 20" rolled only 1 die. For FB say that half
the
damage goes through the armour and is applied to the hull. The ships
carried standard beams and shields as well but that was it.  
	The UN was to control some key systems that all the players
used. The UN
also explored new star systems and sold the data to the highest bidder.
That was how the players were to get their start up systems. Each player
had so many points to generate their intial forces but they also had to
"buy" a star system with it from the UN. Maybe this is how the UN has
solved its current problem of so many countries (including the US) owing
it
money.
	Anyone transgressing UN rules (bombarding civilian targets,
unrestricted
merchant warfare, shooting AT the UN, etc..) recieved a declration of
war
from the UN which also informed the other players that they could now do
whatever they liked to the transgressor and the UN would turn a blind
eye.
To ensure the "help" of the others the UN was to offer navigation data
and
intelligence as well as paying colonies a visit or two.
	In short the UN was to a small but very well equiped force that
would
manipulate the other players to get what it wanted which was compliance
to
its rules.

	Tony.
	twilko@ozemail.com.au

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