Prev: Re: Imperium/Full Thrust campaign Next: Re: Imperium/Full Thrust campaign [OT]

Re: Imperium/Full Thrust campaign [OT]

From: Thomas Barclay <Thomas.Barclay@s...>
Date: Mon, 12 Oct 1998 23:15:01 -0500
Subject: Re: Imperium/Full Thrust campaign [OT]

Oerjan spake thusly upon matters weighty: 
> > I note that none of these ships has what I would call a spinal mount

> > from Traveller.  
> 
> No spinal mounts mentioned in Imperium (and none in the FB design
rules
> either), so why include them in the campaign? 

Well, you don't need them to simulate Imperium. But, they are a 
fixture of Traveller capital ship design. 
 
> Imperium doesn't use the Traveller background AFAIK - at least none of
> the Traveller versions I've seen have mentioned the Earth-Vilani war
in
> the early Human space-faring era. 'Course, I haven't read that much of
> the background material.

Au contraire. Humanity (Terrans) discovered Jump 2 before the Vilani 
(who had Jump 1) or was that 2 and 3? Anyway the Terrans had a tech 
advantage, and they kicked the crap out of the Vilani. This is pretty 
well documented in the Traveller background (I think - but then I've 
read so much Traveller that I'm not sure which book has this info).  

> That's the way the game background in Imperium makes them <shrug>

Interesting. 
 
 
/************************************************
Thomas Barclay		     
Voice: (613) 831-2018 x 4009
Fax: (613) 831-8255

 "C makes it easy to shoot yourself in the foot.  C++ makes
 it harder, but when you do, it blows away your whole leg."
 -Bjarne Stroustrup
**************************************************/


Prev: Re: Imperium/Full Thrust campaign Next: Re: Imperium/Full Thrust campaign [OT]