Vehicular Flamethrowers for SG2
From: Thomas Barclay <Thomas.Barclay@s...>
Date: Tue, 4 Aug 1998 18:48:18 -0500
Subject: Vehicular Flamethrowers for SG2
Hi listies!
I spoke with Noah D the other day about Flamers in SG2, and the topic
of vehicle mounted flamers came up. Noah made some good concrete
suggestions which I think had some value and I've expanded on those
hopefully. I think the vehicular flamethrower presents both an
excellent support weapon for infantry and conceivably a very
dangerious foe for the same. It could be deployed on FSVs, IFVs,
AFVs, etc. or even (argh!) on unarmoured or poorly armoured vehicles.
But imagine the devastation!
Here are some ideas:
Treat the vehicular flamethrower as a vehicular heavy
weapons (12" range band, but has only close range). Now, whether you
consider the weapon to be a firecon weapon or not would depend on the
mounting (as would whether or not you let the weapon fire on the
move) - some WW2 german half-tracks had something akin to a pintle
mount for these weapons. So depending on the mounting, you might have
this mounted as the main weapon (turreted or otherwise), coaxially,
or on a cupola or pintle mount. The weapon would be considered to
have a high firepower (argh! the agony of bad puns) if fired
(argh once again!) from a pintle (D10 perhaps?). Impact from a
vehicular flamer would probably be D12 (its a pretty horrifying
weapon). This weapon would have a couple of additional grizzly
effect: If one was attempting to close assault such a vehicle using
the infantry close assault rules (SG2 WWW page), the TL to initiate
the assault is +2. If such a vehicle was executing a vehicle infantry
overrun (SG2 WWW page), Treat the TL of the confidence test as +1
(not as that much worse than just being overrun) but allow the flamer
to fire as a support weapon for the purposes of casualties if you
think it appropriate for the vehicle type. Any squad taking a TL test
from casualties from such a vehiclular flamer should test at +1 for
the horror of a burning death. And anyone whose armour is not sealed
(partial armour, unsealed full armour) should shift their armour die
DOWN one when resisting the impact of the vehicular flamer.
Also, if you want to be really horrid, modify the medic die
roll by a -1 to relfect the nastiness of trying to treat
burns all over the victim. They tend to kill you quite dead. However,
on the down side, treat a penetrating hit as more severe (don't have
my rules on hand to recall how this is done, but their is a good
chance the vehicle becomes a firey death trap).
I bring up three partially unrelated comments:
In normal infantry to infantry close assault, if the attacker has
particularly horrid weapons, such as flamers? does this merit a
horror check? Perhaps the vehicular flamer should invoke this rule at
some point too. Flames are one of the scariest ways (given no way is
good) to croak it to a ground pounder or armour crewman.
In the optional Infantry Close Assault on Vehicles rules, I notice
the worst that can happen to the assaulting infantry is suppression.
Seems to me if your guys try to board a tank to bomb it, or run up to
it, or whatever, you stand a good chance of being cut down. Not sure
how to integrate that, but I'd think you might take casualties.
In the optional Vehicular Overrun rules, there is a comment about the
damage from a VOR. It says use the size class dice OR the support
weapon dice. Does this mean you keep track of the damage results from
these dice separately? Usually, when two disparate weapons are
combined in FMA, you just use the impact of the lower rated one. (ie
firing squad automatic weapons with rifles). Should this not be the
case in VOR? Or does one want to track the damage from each
separately?
And for vehicular FT, I think they should be sized as HW but because
of a high ammo size requirement should be treated as a size 2 HW for
the purpose of building vehicles equipped with them. But that's just
off the cuff. Other ideas welcome.
Perhaps list members have some comments. I can't wait to roll out my
Flampanzer.....
(And thanks to Noah for sparking this idea up!). Once we get some
comments, maybe it would be worth cleaning up and posting on Matt's
web page, although getting their today seems problematic. :)
Tom.
/************************************************
Thomas Barclay
Software Specialist
Police Communications Systems
Software Kinetics Ltd.
66 Iber Road, Stittsville
Ontario, Canada, K2S 1E7
Reception: (613) 831-0888
PBX: (613) 831-2018
My Extension: 4009
Fax: (613) 831-8255
Software Kinetics' Web Page:
http://www.softwarekinetics.ca or http://www.sofkin.ca or
SKL Daemons Softball Web Page:
http://fox.nstn.ca/~kaladorn/softhp.htm
**************************************************/