RE: Fighter/ Bombers for FT...
From: Mike Wikan <MWikan@m...>
Date: Tue, 4 Aug 1998 16:52:39 -0700
Subject: RE: Fighter/ Bombers for FT...
No ONE die per fighter.
Michael Wikan, Game Designer
Accolade, Inc.
> -----Original Message-----
> From: John Leary [SMTP:realjtl@sj.bigger.net]
> Sent: Tuesday, August 04, 1998 4:03 PM
> To: FTGZG-L@bolton.ac.uk
> Subject: Re: Fighter/ Bombers for FT...
>
> Mike Wikan wrote:
> >
> > This is a suggested addition to FT for those of you who like a
> little
> > more "Oomph" in your fighter groups...
> >
> > Disposable Submunition packs for Fighters.
> > Cost=2 per fighter
> >
> > These packs may be added to Standard and Heavy fighters and consist
> of
> > short range Hunting antiship missiles. They have a 6" range and
> function
> > as a submunition pack with 1 die rolled per fighter in the attacking
> > squadron. a 1-3 misses, 4-5 scores 1 point, and a 6 scores two
> points.
> > Shields have no effect. As long as the fighters are armed with Sub
> Packs
> > they are considered laden and dogfight with other fighters as if
> they
> > were attack fighters. At the beginning of any dogfight, a squadron
> may
> > choose to jettison it's Submunitions, losing them for the remainder
> of
> > the battle. If the squadron jettisons it is considered a fighter of
> it's
> > basic type as normal.
> >
> > This will give a slight edge to fighter squads attacking shielded
> > targets.
> >
> > Michael Wikan, Game Designer
> > Accolade, Inc.
>
> Mike,
>
> Somehow, I think that an 18 dice attack by one squadron is a
> bit much.
>
> How 'bout this:
>
> 1) One sub-pack carried by a squadron.
> 2) Cost is as one sub pack.
> 3) Attack is 3D6, as a sub-pack. An additional limitation
> that the attack cannot score more damage the craft remaining
> in the squadron when the attack is executed.
>
> (Mike, Minicon on saturdsy the 15th, call for details or e-mail.
> JTL.)
>
> Bye for now,
> John L.