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RE: Fighter/ Bombers for FT...

From: Mike Wikan <MWikan@m...>
Date: Tue, 4 Aug 1998 16:52:39 -0700
Subject: RE: Fighter/ Bombers for FT...

No ONE die per fighter.

Michael Wikan, Game Designer
Accolade, Inc.

> -----Original Message-----
> From: John Leary [SMTP:realjtl@sj.bigger.net]
> Sent: Tuesday, August 04, 1998 4:03 PM
> To:	FTGZG-L@bolton.ac.uk
> Subject:	Re: Fighter/ Bombers for FT...
> 
> Mike Wikan wrote:
> > 
> > This is a suggested addition to FT for those of you who like a
> little
> > more "Oomph" in your fighter groups...
> > 
> > Disposable Submunition packs for Fighters.
> > Cost=2 per fighter
> > 
> > These packs may be added to Standard and Heavy fighters and consist
> of
> > short range Hunting antiship missiles. They have a 6" range and
> function
> > as a submunition pack with 1 die rolled per fighter in the attacking
> > squadron. a 1-3 misses, 4-5 scores 1 point, and a 6 scores two
> points.
> > Shields have no effect. As long as the fighters are armed with Sub
> Packs
> > they are considered laden and dogfight with other fighters as if
> they
> > were attack fighters. At the beginning of any dogfight, a squadron
> may
> > choose to jettison it's Submunitions, losing them for the remainder
> of
> > the battle. If the squadron jettisons it is considered a fighter of
> it's
> > basic type as normal.
> > 
> > This will give a slight edge to fighter squads attacking shielded
> > targets.
> > 
> > Michael Wikan, Game Designer
> > Accolade, Inc.
> 
> Mike,
> 
> Somehow, I think that an 18 dice attack by one squadron is a 
> bit much.
> 
>      How 'bout this:
> 
> 1)	 One sub-pack carried by a squadron.
> 2)	 Cost is as one sub pack.
> 3)	 Attack is 3D6, as a sub-pack.	 An additional limitation
>	 that the attack cannot score more damage the craft remaining
>	 in the squadron when the attack is executed.
> 
> (Mike, Minicon on saturdsy the 15th, call for details or e-mail.
> JTL.)
> 
> Bye for now,
> John L.


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