Oh dear, more Guns: SG Heavy Machine Guns
From: "Glover, Owen" <oglover@m...>
Date: Thu, 2 Jul 1998 16:42:10 +1000
Subject: Oh dear, more Guns: SG Heavy Machine Guns
OK, firstly let's see if this gets to anyone!?
Heavy Machine Guns in Stargrunt:
After much thought and deliberation this si my suggestion to represent
the Heavy Machine Gun (calibers to fit between the GAUSS SAW and the
RFAC/1).
The HMG fits into your Infantry Support Weapons category. It may be
operated in a Ground Mount or Vehicle mount role. Ground Mount is your
tripod, wheeled/gun shield etc. It is a Crew Served Weapon and requires
a minimum of two people to fire it in the ground mount role (in Vehicles
automated loading mechanisms are assumed). For normal operation in
Ground Mount Role, a crew of 4 will be required; Commander, Gunner,
Loader and Ammunition Carrier. I suggest that two Actions will be
required to set up and one Action to strip down the weapon. With a loss
of one or two crew the time taken is doubled. When manhandled the 4 man
team move as Encumbered. If two crew are lost then the weapon can only
be moved to load/unload into/from a vehicle ie it cannot actually be
moved any distance.
The HMG may be operated using 'Iron Sights' or a Fire Control.
With FireCon
FireCon Basic/Enhanced/Superior as appropriate, Impact d12(Impact
doubled for Major Hit)for both Vehicles and Infantry. Range Bands are
12" x Target Size.
Without Firecon
FirePower d10, Impact d12(Impact doubled for Major Hit)for both
Vehicles and Infantry. Range Bands are double Firers Quality die in
inches, (no multiples for Vehicle Size!)
The HMG may engage and penetrate vehicle armour as well as GMS or Heavy
Weapons. The drawback is that it is a CREW served weapon and not very
mobile unless in a vehicle!
For Anti Aicraft Roles apply the similair rules for other Weapon
systems.
Cheers,
Owen G