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Re: Full Thrust 3 rules

From: "Brendan Pratt" <bastard@o...>
Date: Wed, 24 Jun 1998 18:04:38 +1000
Subject: Re: Full Thrust 3 rules

Easy - a SML attack engages the nearest target to the point of aim - any
ship will draw fire if it is closer to the point of aim than another -
scout
ships find a new role in battles (particularly against the FSE) by
flying
close to SDNs and FCVs - they may take as many as four salvos or more in
one
turn if you're lucky...

Brendan Pratt - Complete Bastard - bastard@oalink.com.au
"I always said you could get more with a kind word and a 2x4
that you could get with just a kind word!" - Marcus Cole
-----Original Message-----
From: Jonathan White <jw4@bolton.ac.uk>
To: FTGZG-L@bolton.ac.uk <FTGZG-L@bolton.ac.uk>
Date: Tuesday, 23 June 1998 22:24
Subject: RE: Full Thrust 3 rules

On 23 Jun 98, at 11:33, Glover, Owen wrote:
> We both decided the same as John, a bucket load of small scoutship
> 'missile sponges' to absorb the SMLs. But then we are starting to
> min/max the fleets, No?
> Owen G
Ermm. could someone explain how this is supposed to work? I don't see
how
having a
couple of little ships along with your 'fleet of the line' is supposed
to
absorb SML damage?
Or have I missed something and there is some standard rule as to the
priority SML
barrages have to give to targets?

TTFN
Jon

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