Re: Full Thrust 3 rules
From: "Brendan Pratt" <bastard@o...>
Date: Wed, 24 Jun 1998 18:10:48 +1000
Subject: Re: Full Thrust 3 rules
With clever placement of missiles, one *can* certainly get within the
defensive cordon of scouts near a primary target, but I think you will
find
it only happens consistently against opponents that fly in straight
lines
all the time at the same speed - we've been experimenting here for a few
weeks and do affect the use of SMLs significantly - a missile armed
opponent
needs to be more careful with targeting and/or hold their fire until the
smaller ships are destroyed - a tactic which can cost a missile player
dearly if his opponent concentrates fire on SML ships themselves...
Brendan Pratt - Complete Bastard - bastard@oalink.com.au
"I always said you could get more with a kind word and a 2x4
that you could get with just a kind word!" - Marcus Cole
-----Original Message-----
From: Ground Zero Games <jon@gzero.dungeon.com>
To: FTGZG-L@bolton.ac.uk <FTGZG-L@bolton.ac.uk>
Date: Wednesday, 24 June 1998 1:10
Subject: RE: Full Thrust 3 rules
>>On 23 Jun 98, at 11:33, Glover, Owen wrote:
>>> We both decided the same as John, a bucket load of small scoutship
>>> 'missile sponges' to absorb the SMLs. But then we are starting to
>>> min/max the fleets, No?
>>> Owen G
>>Ermm. could someone explain how this is supposed to work? I don't see
how
>>having a
>>couple of little ships along with your 'fleet of the line' is supposed
to
>>absorb SML damage?
>>Or have I missed something and there is some standard rule as to the
>>priority SML
>>barrages have to give to targets?
>>
>> TTFN
>> Jon
>>
>No, I can't see this either, unless you are "lucky" enough (not so
lucky
>for the scoutship crew!!) to have the enemy missiles end up nearer the
>scout than to your big ship. I suppose you could surround the big ships
>with a ring of little ones, but even so there is nothing to stop a
>well-placed SM salvo ending up inside this "defensive" ring after
movement.
>
>Jon (GZG)
>
>
>
>