Prev: Re: SG2 Unit Coherency Question Next: Random ramblings.

Conversions to DSII complete

From: Peter Ramos <pramos1@i...>
Date: Sat, 16 May 1998 18:09:30 +0000
Subject: Conversions to DSII complete

Good day!

After 3 weeks of ardous work I have completed conversions of the entire
epic line to DSII stats. Due to recent upgrading and formatting I no
longer
have the initial requests for a copy. Those who wish one please let me
know
(or re-send your request if you did so before), and please state what
format you would like it in.

The file is about 200k zipped and 1.45 MB after unzipping. I made this
in
Wordperfect 8, but am converting it to Word. I am happy to send it in
any
other format so long as it supports tables (a lot of them). The file
printed to 153 pages using wordperfect, but since its organized by army
its
simple to print what you need without printing the whole thing.

I will offer a synopsis of what this file contains:

Full conversions of all epic units (new and old) in form of tables (I
used
Andy Cowell's generator for this). These tables have all the pertinent
data
regarding each vehicle including weapons. Infantry is also catalogued in
ready to use tables with appropriate stats (using Mr. Gibson's alternate
infantry rules)

Full morale rules adapted for each "race" of the epic universe with
recommended command and control structures.

Optional section which includes rules for units or game mechanics that
normally are not a part of DSII rules (titans, shields and psychics).

Here's a little more detail...

At the simplest level you can use the conversions and ignore all the
adaptations. I separated the units by army type and then into vehicles,
infantry, artillery, heavy tanks and VTOL's/aerospace vehicles.

I find ironic that GW spends so much effeort to recreate thier
background
in their games and always fall short. The DSII system proved to me its
innate strength and facility in adapting any background into concrete
stats. I firmly believe that using the DSII conversion system I captured
each armies "character" without the use of silly "gimmicks" and rules.

Forces of Humanity
IG and marines, both follow standard DSII morale rules, although marines
have some advntages in this regard. Technology is on the low side with
marines getting slightly better "tech". Army organization and cost of IG
suit it better for attritional warfare, marines are better suited for
"specialist missions" since they are fewer and costlier.

Squats, I envisiond them as an army of engineer types with technology
that
even impresses the Eldar at times although  on the whole Eldar are far
more
advanced. Morale and army structure is molded to represent their
background, stoic on defense, haters of orcs and close knit with their
leaders.

Eldar, simply put the best of the best. They have technologies others
only
dream of. of course this means they are usually heavily outnumbered.
Eldar
infantry its is saviour since most are relatively cheap with some more
expensive specialist types. Stealth is very prevalent. Morale and
command
structure reflect the hate toward choas and the oneness of purpose when
an
eldar takes a certain warrior path (aspects).

Orks, the other end of the spectrum. Cheap, very cheap. This is their
stength though the massive amounts of cheap vehicles and troops they can
bring can easily overwhelm less cautious opponents. They do however have
some "perks" in the form of mechaniac vehicles that mount weapons
systems
other than the usual HVC that is the orc stamp. Morale and command
structure reflect their "attitude" towards war as their favorite
pastime.

Chaos, this list permits the construction of many "types" of chaos
forces,
from the purely demonic to the rogue planetary defense force or the
ancient
chaos marine legions. Thier tech is a curious blend of archaic and
adavnced
weapons and vehicles. The so called "magic" has been bended into DSII
terms
(magical screens = stealth, hellfire= DFFG, etc). Morale and command
structure have the patron demon at the core, I used a very unusual
approach
with the morale system to recreate the army levels morale directly
depending on the "health" of their patron demons. As they die so does
their
fanatical courage.

Tyranids, they possess the cheapest most effective infantry elements and
on
the whole are more numerous than orcs. Their vehicles are very
specialized
but still very low prices compared to what they are capable. Their best
(worst if your on the receiving end) is that simply put they are immune
to
morale! Casualites, death and wounds are ignored due to their tremendous
drive. Command structure simulates the "hive" heirarchy where swarm
masters
control and lead their swarms. As these swarm masters are slain more and
more of them lapse into instinctive behavior making concerted organized
attacks immpossible. In a very real sense you don't destroy the swarm,
you
just incapacitate it to such a degree that they no longer pose organize
resistance.

The optional section was included for the sake of completeness. With
whats
in the lists most players will be satisfied and need not include whats
in
this section. On the other hand some do enjoy battles with titans and
huge
modular vehicles on each side. These rules are an extension of the
multi-modular rules as seen on page 15 of the DSII rulebook. There are
rules for shields and there is a lot of room for customization (I used
an
old 1st edition epic idea where you select a titan hull and then select
weapons from a list and then add up all the costs). More importantly I
tried to keep all the weapons and rules to non-silly levels. Be advised
these units are extremely expensive (a standard titan with shields is
around 3500 pioints). In all likelihood if you aren't playing a titan
versus titan battle of an extremely large conventional battle, the price
alone of these units will keep them very, very, rare.

Morale rules for multi-modular vehicles and titans are also included.

A simple psychic system was also included, again steming from concepts
found in DSII and stargrunt II. Of paramount imoortance to keep these
effects very local (a unit of element), these powers are helpful but not
war winning.

Finally I included at the very end all the knight units from epic
(including eldar knights), they do use some shield technology so thats
why
I left them in the optional segment, but you can strip them of that and
use
them as combat walker (the costs of most of them are very good).

Although I tried to efficiently edit this work no doubt there will be
mistakes and rules that are not clear. I would really appreciate those
who
use it to contact me on these mistakes. Of course I would really be
interested in comments and or ideas about the conversions, please feel
free
to contact me or post to this list (if deemed appropriate).

Also if anyone with webspace would like to have them available for
download
at their page let me know.

Thank you for your time,

Peter

Prev: Re: SG2 Unit Coherency Question Next: Random ramblings.