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Re: Perfect Campaign Rules

From: "Michael Brown" <mkkabrow@w...>
Date: Mon, 06 Apr 98 14:34:18 PDT
Subject: Re: Perfect Campaign Rules

I really like the Traveller model, between 5th Frontier War and Trillion
Credit Squadron, there is a wealth of detail and easy to modify rules.	

Michael Brown

http://www.wco.com/~mkkabrow

----------
> 
> In Fifth frontier War (an old GDW board game set in their Trvaeller	
> universe) each admiral was given a plotting number representing their 
 
> strategic planning - good admiral factor of 0; bad admiral factor 3,
for 
 
> example.  Players had to plot the next x moves for their fleets, so
the   
> good admiral wouldn't write orders each turn, the lesser admiral would
be
  
> working 3 tuns in advance, etc.
> 
> This also meant that communications of any sort had to be sent via   
> courier to where you	expected the recipient of your messages to be.
> 
> my 2d worth
> :Den
> 
> 
> 

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