Re: Perfect Campaign Rules
From: "Michael Brown" <mkkabrow@w...>
Date: Mon, 06 Apr 98 14:34:18 PDT
Subject: Re: Perfect Campaign Rules
I really like the Traveller model, between 5th Frontier War and Trillion
Credit Squadron, there is a wealth of detail and easy to modify rules.
Michael Brown
http://www.wco.com/~mkkabrow
----------
>
> In Fifth frontier War (an old GDW board game set in their Trvaeller
> universe) each admiral was given a plotting number representing their
> strategic planning - good admiral factor of 0; bad admiral factor 3,
for
> example. Players had to plot the next x moves for their fleets, so
the
> good admiral wouldn't write orders each turn, the lesser admiral would
be
> working 3 tuns in advance, etc.
>
> This also meant that communications of any sort had to be sent via
> courier to where you expected the recipient of your messages to be.
>
> my 2d worth
> :Den
>
>
>