Re: SG II House Rules - longish post
From: Thomas Barclay <Thomas.Barclay@s...>
Date: Mon, 2 Feb 1998 15:46:50 -0500
Subject: Re: SG II House Rules - longish post
> Comments:
>
> Group Firing - I think this is unnecessary since the existing
mechanism to
> pass actions down from Platoon Commanders should cater sufficiently
for
> this kind of situation.
Don't let me speak for Owen, but I'm thinking that there is a
distinct difference between what he spoke off, and what exists now.
Lets say I have four units set up in ambush, concealed. Enemy unit
moves into 'best' range for ambush. I want to have everyone open up
and cut him to bits. As I understand it, I can't. All I can do is
have one group fire, then he can act (run away!) and then my other
groups can fire, but if he's ran away very effectively, I'm going to
be at a heck of a long range (say an average of +120 to +140m) and
that is really going to reduce the effectiveness. There is no
mechanism I am aware of that lets multiple squads fire as one action,
thus preventing an enemy response until afterward.
Am I wrong? If so, please explain how this would be accomodated under
existing rules..... I'm interested....
And yes, I thought the cavalry was a neat idea. Especially for
frontier worlds.
Thomas.
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