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Re: A couple of Questions about Dirtside II

From: Paul Calvi <tanker@r...>
Date: Thu, 15 May 1997 16:04:03 -0400
Subject: Re: A couple of Questions about Dirtside II

At 01:55 PM 5/15/97 -0400, you wrote:
>dadams wrote:
>> 1. What is the effect when a Firer System Hit chit is drawn during an
>> artillery barrage?
>> 
>> A: The barrage is a complete failure
>> B: The target vehical is immune from dammage?
>
>I'd go (C), the barrage does not affect that target and no more targets
>in the AoE are drawn for; the arty unit's systems are out, subject to
>the standard Firer Systems Out chit effects.

How about (D), resolve barrage as normal and THEN Firer System's out? I
think the rounds have already left the tubes by the time the rounds land
so
any results won;t affect THIS attack.

>> 3. In Stargrunt II, grav vehicals act as v-tols, yet do not in DSII.
>> What is correct (eg , in SGII, Grav can fly OVER Trees!)
>
>Both; keep in mind the difference in scales involved between the two
>games.
>
>In SG, trees large enough to be an impediment to infantry get marked,
>and so it doesn't take much of a copse to show up on the board.  Gravs
>have no problem popping over trees at that scale.  At DS scales, we're
>talking large enough collections of trees to impede armour, which is a
>much larger stand.
>
>That said, I generally treat gravs as NoE fliers (capable of
>pop-and-drop over ridges, etc) in DS /anyway/, since I am aiming at
>modeling Renegade Legion's gravs.

Scale has nothing to do with it. A tree is so high and either the GRAV
tanks can pop above it or they can't. The rules say they can't (in DS2)
but
I like to play where they can (as you do).

-----
Paul J. Calvi Jr.
tanker@rahul.net

"Objective, Offense, Mass, Economy of Force, Maneuver, Unity of Command,
Security, Surprise, Simplicity"

15SEP16

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