Re: Bogey Markers
From: Allan Goodall <agoodall@s...>
Date: Mon, 5 May 1997 17:46:25 -0400
Subject: Re: Bogey Markers
At 07:56 PM 5/5/97 GMT, you wrote:
>On Mon, 5 May 1997 15:00:46 -0400, you wrote:
>
>We (any many SF games) use a bastardised version of the USN ship
>classification system.
The only problem with this is that with bogey markers you only want to
give
away the rough Full Thrust class, i.e. escort, cruiser, or capital ship.
I
suppose I could use E for escort, C for cruiser, and B (or D) for
capital
ships.
Question: does a base have a bogey marker?
Allan Goodall: agoodall@sympatico.ca
"You'll want to hear about my new obsession.
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