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Fw: Bogey Markers

From: "Roger Gerrish" <Roger.Gerrish@b...>
Date: Mon, 5 May 1997 18:23:17 -0400
Subject: Fw: Bogey Markers



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From: Sandy Goh <sandy@artica.demon.co.uk>
To: FTGZG-L@bolton.ac.uk
Subject: Re: Bogey Markers
Date: 05 May 1997 20:56

On Mon, 5 May 1997 15:00:46 -0400, you wrote:

>I just recently painted up two dozen bogey markers, and now I'm ready
to
put
>ID letters on them. What do you use for IDs?  
>
>I'd prefer to ID them with a single letter denoting ship class and a
number
.

>We (any many SF games) use a bastardised version of the USN ship
>classification system. BB Battleship; DN Dreadnought; BC
>Battlecruiser; CA Heavy Cruiser; CL Light cruiser; DD Destroyer; FF
>Frigate; ES Escort; CT Corvette; PT Patrol boat; AO auxillary oiler
>(fuel tanker); AOR auxillary oiler & replenishment ship, etc.

>The main advantage of the system is that you can show variants by
>adding a third letter. A means armoured/heavy, G guided armament
>(missiles), V carrier, B battle, C Command (there are others). So a CG
>is a missile cruiser; a CL a light cruiser; a CVA is a heavy carrier;
>a CV is a carrier; DDG is missile armed destroyer; DE is an escort
>destroyer; CC is a command cruiser (CA with more guns and an extra
>bridge for the commodore), and so forth.

I think the above would give too much detail for a 'bogey' marker.
Hardly worth having a bogey marker if you know it is an 'Unknown CLG or
BDN
(or is that DNB!!?)
  
How about S, M and L. If Jon T dumps the hull size split in FTIII you
won't
need to stick to terms of Escort, Cruiser and Capital,
Use whatever ID system you like, it will be as good as any, there are no
standards out there.

Regards........
Roger	

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