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Re: [OFFICIAL] Missile Ideas

From: rpaul@w... (Robin Paul)
Date: Thu, 3 Apr 1997 11:03:24 -0500
Subject: Re: [OFFICIAL] Missile Ideas

>Mikko Kurki-Suonio writes:
>@:) In any case, one must not discount the American superiority in
>@:) numbers nor the very favourable strategic position.
>  Especially the latter.  The Japanese really screwed that one up and
>basically walked into a trap.
>@:) That's the "Battle off Samar" I mentioned earlier. The small force
>@:) had about 20 CVEs and their about 500 planes. I'd say those planes
>@:) had something to do with Kurita's decision to withdraw.
>  I'm not so sure... I don't recall that they even launched any
>planes.  What I am sure they did was lay down a lot of smoke and duck
>in and out of it.  I think Kurita assumed, by the way they were
>fighting, that he'd found the (Nimitz's?) task force and he withdrew
>to organize his fleet.  I will definitely have to look it up now.

IIRC, the Japanese did indeed misidentify the CVEs and destroyers as CVs
cruisers, confirmed by the vigour of the DDs in reduced visibility.  The
force was already disorganized, having ordered "general pursuit", and
withdrew as described.	"Battleship at war" quotes one of the senior IJN
commanders' description of that action- I'll check it tonight. The ID
problem was common in times past; in "Cruiser at War" an RN officer
describes an encounter with some German DDs and a vessel "very like a
class cruiser, which turned out to be RN frigates and the battleship
(which looks less like a Hipper than almost any other ship in the

>@:) Does anyone else think mines are underpowered, especially wrt
>@:) missiles?
>  I guess I do, since I've never even considered dropping a mine.

Absolutely!  As they're expensive and fairly massive, I think hitting
should be a serious matter for a capital, and disastrous for an escort. 
is, the mean damage is 1.33 points, with a maximum of 4 and a good
(i.e. I can't be fashed working it out!) of none.  I think Phil
suggested 1d6 damage per mine, and that feels right to me.

Rob Paul

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