Re: Cosmic Balance + FT
From: FieldScott@a...
Date: Wed, 20 Nov 1996 13:24:29 -0500
Subject: Re: Cosmic Balance + FT
Thomas writes,
> I'm probably too new to the game to start designing, but I'll give
something
> a shot.
Never too new to start designing! ;-)
> Cluster Bomb Rack Mass ?? Points 10
Based on your description, I'd say it ought to cost more than a
minelayer,
which is 3 mass and 10 points. Maybe Mass: 4, cost 15?
> The cluster bomb rack is a large, unweildy box on the rear of the
carrying
> ship. In it is contained a group of bombs, miniature plasma
reactors,
> strapped to short-burn engines. The bombs are given a simple
> guidance system (similar
> to those of mines), and release as a ship passes another.
> The rack contains 3 cluster bombs. They may be fired at any point
in the
> ship's movement, and are placed in the same position as mines. You
may
fire
> one per turn per rack. Then place a card chit on one of the opposing
ships;
> this is designated the target ship. Every movement phase, before any
ships
> move, the bomb floats 6" towards the target ship. It cannont
(doesn't
need
> to) use thrust, it simply moves 6". If the bomb comes into contact
with
the
> ship model, it detonates like a Plasma Torpedo; that is, 1d6 points
of
> damage to the hull, regardless of screens.
Nice! But maybe the bomb should only have a certain number of turns
before
it runs out of power?
> The bombs may be attacked by PDAF/ADAF. If you wish to use them in
this
> way,
> you may not attack any fighters that turn. Roll a D6; on a 5-6 the
bomb
is
> destroyed.
In MT, missiles can be intercepted the same way, but only on a roll of 6
due
to their small size. However, I'd say a cluster bomb would be less agile
than
a missile, so a 5-6 to intercept makes sense.
Scott
BRASSIERE: The original anti-gravity device.