APC additions
From: "<Mark Andrew Siefert>" <cthulhu@c...>
Date: Thu, 31 Oct 1996 09:05:24 -0500
Subject: APC additions
Hello:
Thanks to the suggestions of one of you of there FTGZG-L Land
(I'm sorry, but your name escapes me at the momment.), I have made some
additions to my Albative Particle Caster Rules:
APC RULES ADDITIONS:
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The particle cloud projected by an APC also is capable of
effecting fighters, missiles, and railgun rounds:
Fighters: Fighters sqaudrons within 3 inches of the side of a
ship with an activated APC must take 1 take 1d6 worth of losses.
Fighter
attacks are affected by APC the same way they are affected by screens.
Missiles: Missiles that try to attack the side of a ship an
activaited APC must roll 1d6 and on a roll of 4,5 or 6 the missile is
detroyed.
Railguns: A rail run attack on the side of a ship with an
activated APC most roll a 1d6 for each railgun fired and on a roll of 5
or 6 the attack is canceled.
I still need to consider a couple of other things:
1. Should this system effect submuntion packs and scatter-guns?
2. Should I limit the number of times you can use a APC? (i.e.
can a APC run out of APs?)
Any questions or comments?
Later,
Mark A. Siefert
E-MAIL: cthulhu@csd.uwm edu WWW: http://www.uwm.edu/~cthulhu
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