Re: Star Wars Models ...
From: "Christopher Weuve" <caw@i...>
Date: Wed, 7 Aug 1996 13:37:53 -0400
Subject: Re: Star Wars Models ...
>
Oerjan Ohlson said:
> >Of course, I haven't seen any other fighter games, so I can't point
> >you at anything better :(
Thinking about this got me thinking about other individual-ship,
tactical,
space combat games. Here is the list of that I can think of off the top
of my
head:
Name Publisher Affiliation Note
Slag! BTRC - cost is $8
Brill. Lances GDW TNE
Battle Rider GDW TNE
Mayday GDW CT Triplanetary system
Triplanetary GDW - GREAT! Now owned by SJG
Interceptor FASA Renegade Legion small ships
Leviathan FASA Renegade Legion big ships
Slag! BTRC -
Voidstriker Nightshift - new module coming out
(?)
AeroTech FASA BattleTech superceded by
BattleSpace
BattleSpace FASA BattleTech
Full Thrust Ground Zero GZG universe minis
Star Command ?? - very small publisher
Delta Vee SPI Universe RPG difficult to play
Star Strike ICE SpaceMaster
Silent Death ICE SpaceMaster
Shooting Stars Yaquinto -
Star Warriors WEG Star Wars
Deep Space Nav. Tac. Templates -
BS Galactica FASA - included Galactica &
basestar
Last Starfighter FASA - used BS Galactica system
Last SF micros FASA -
Attack Force T$R -
Alien Space Zocchi -
SF Battle Manual Zocchi - Alien Space system
SF Battles TFG - not even at gunpoint
SF Tac. Com. Sim.FASA Star Trek a lot of fun
Space Opera FGU Space Opera RPG ship combat rules
Company War Mayfair CJ Cherryh strategic OK, tactical
bad
Star Cruiser GDW 2300ad convert to Full
Thrust???
This list is by no means complete.
Some of these designs are more elegant than others. For example (IIRC),
most
of the FASA games use a chart to determine how many thrust points you
need to
change heading at a particular speed (yuck!), while Star Strike states
that
since there is no friction in space, a ship which is not using thrust
will
move _half_ the distance it moved last turn (double yuck!).
Paul Neher said:
> I have played Silent Death (about the only other fighter game on
> the market I think), and of course Aerotech, but I don't think you
> can really count that one. But I have yet to find any other system
> that allows you the intricacies of space fighter jinking, looping,
> rolling, etc. than Star Warriors. It's ESPECIALLY cool when you play
> it with the Star Wars snap-model kits on a LARGE area! Way cool!
Sometimes I find myself in the mood for this, and sometimes I don't.
Full
Thrust does a reasonable job of adding vector-type effects without a lot
of
rules overhead, but sometimes you just need vectors. Triplanetary does
this
well, albeit at a very large scale (the entire solar systems from Sol to
Jupiter). Mayday is a better choice for vector-based fighter combat.
Christopher Weuve [caw@intercon.com]
Through sheer random chance, my employer may
someday agree with something I say.