Re: OFFICIAL - GZG: Vacuum and zero/low gravity combatâ¦?
From: Matthew Seidl <seidl@w...>
Date: Mon, 1 Feb 2016 16:14:30 -0700
Subject: Re: OFFICIAL - GZG: Vacuum and zero/low gravity combatâ¦?
Good point. :) But why rifling without the atmosphere? Projectiles
tumble, but without an atmosphere to deflect them I'd think they'd still
fly straight. Maybe have less penetration power, but without a lot of
armor that won't matter.
On Mon, Feb 1, 2016 at 4:03 PM, Michael Brown <email@example.com> wrote:
> Why fins in a vacuum?
> Probably better to have a rifled launcher
> Michael Brown
> Sheridan, WY
> Date: Mon, 1 Feb 2016 15:43:55 -0700
> Subject: Re: OFFICIAL - GZG: Vacuum and zero/low gravity combatÃ¢ÂÂ¦?
> From: firstname.lastname@example.org
> To: email@example.com
> I'd expect more rocket rounds instead of bullets. The gun deploys a
> fin stabilized projectile with its one propellant, which then rockets
> range. Have to be a bit careful that the propellant doesn't jet back
> the shooter, but thats solvable.
> And, depending on tech level, laser weapons might be very nice. No
> back, and you only have to heat up the opponents suit enough that it
> punctures. Of course, the suits will have a fair amount of
> thermal/radiation shield themselves, but a directed energy weapon
> overwhelm them.
> Maybe something like the old Rift glitterboy suit where before firing
> suit deploys anchors. Either spikes drilled into the regolith, or a
> to divert the force directly into the ground.
> Definitely need rules for jumps a-la battletech jump jets. :)
> On Mon, Feb 1, 2016 at 3:36 PM, Jason Weiser <firstname.lastname@example.org>
> Blades will also be popular as weapons, as projectiles of any kind in
> habitats will be seen skeptically.
> Trained troops for zero g will have a massive advantage over those not
> trained for it. Everything is harder in zero g, moving like the Apollo
> astronauts did isn't that tactical in many ways, and new troops can
> into craters, stick the landing wrong, of if things go real bad, they
> achieve escape velocity.
> EMP generating weapons will also be popular, take out a suit ' s
> electronic capabilities, and that trooper is out of the fight.
> Nukes in this environment are very deadly..as there won't be an ounce
> protection against hard rads outside of a hab...God help you if there
> solar flare during a firefight.
> Firing a weapon in zero g is interesting too, as recoil may send you
> flying in the other direction. Using objects or center mass to brace
> shoot is important.
> On Feb 1, 2016 5:04 PM, "Evyn MacDude" <email@example.com> wrote:
> For Zero-G a control save each turn modified by how fast a figure
> firing weapons, number free hands Etc. etc...
> In general, low velocity weapons that depend on the payload to do
> instead of velocity. Manageable with one hand, hooked to a in helmet
> Increased ranges for Hand grenades and other low velocity weapons,
> corresponding increase area of effects for fragmentation effects, a
> decrease in chemical weapons area.
> Those are my 1st thoughts....