FT3 DEVELOPMENT QUESTION: FTL
From: "Hugh Fisher" <laranzu@o...>
Date: Thu, 29 Oct 2015 14:03:06 +1100
Subject: FT3 DEVELOPMENT QUESTION: FTL
Jon Tuffley wrote:
> After the brief flurry of comments when I first posed the question,
it's
> all gone quiet again
Not sure if you intended "movement systems" to include FTL, but
anyway...
Possibly radical proposal: scrap the need for FTL on ships.
In my experience, by far the most common Full Thrust scenario is for
every
ship to have FTL. Scenarios where one side doesn't have FTL are rare,
and
usually the only effect is that the FTL fleet usually has its points
size
boosted by 10% to compensate.
I can imagine the presence or absence of FTL making a difference in
campaigns, but for the typical tabletop battle it's just everyone losing
10% of their mass.
No so radical proposal: even out the mass/points cost of all the
different
forms of FTL.
Hangar mass should be reduced to 1.1 times the mass of the ship being
carried.
FTL tugs and gates should be able to transport 10 other mass for every 1
extra mass spent on their FTL drive.
With this, FTL capability costs 10% regardless of how you do it instead
of
favouring ships with built-in drives. It would better represent the wide
range of different FTL mechanisms found in science fiction.
--
cheers,
Hugh Fisher