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Re: FT3 DEVELOPMENT QUESTION: Movement system(s)? was: Re: [FT] Quiet in here, isn't it.

From: Jon Tuffley <jon@g...>
Date: Wed, 28 Oct 2015 21:52:34 +0000
Subject: Re: FT3 DEVELOPMENT QUESTION: Movement system(s)? was: Re: [FT] Quiet in here, isn't it.


On 28 Oct 2015, at 21:35, Eric Foley <stiltman@teleport.com> wrote:

> 
> 
> 
> -----Original Message-----
>> From: Jon Tuffley <jon@gzg.com>
>> Sent: Oct 20, 2015 3:43 AM
>> To: gzg@firedrake.org
>> Subject: FT3 DEVELOPMENT QUESTION: Movement system(s)? was: Re: [FT]
Quiet in here, isn't it.
>> 
>> Hi all,
>> 
>> OK, so let's get the ball rolling and get folks talking about things
that may be useful contributions towards the (eventual) publication of
FT3 (FT Third Edition)!
>> 
>> First, a small disclaimer: I realise that this is essentially an open
and public list, BUT that notwithstanding, I'd ask you all to please
limit discussions of FT3 to this list, and not to re-post things about
it anywhere else - at least for the time being. When I get to the stage
of actual firm concepts for testing then I will be looking to set up a
small closed group to discuss things in more depth, with NDAs and such
where appropriate. For now, this will be a general discussion between
those of us on this list who are still interested!
>> 
>> Right, so my first question to you all: MOVEMENT SYSTEM(S) IN FT?
>> 
>> What Movement System do you use, or have you used in the past when
you've been actively playing FT? Just the basic Cinematic movement? One
of the Vector options, and if so which one(s)? Which do you prefer, and
why?
>> Have you modified any of the published (officially or fan-done)
systems to your own tastes, if so how, why and did it work?
> Possibly a bit of a necromantic response at this point, but here goes.
> 
> I always played cinematic.  I played FT both as a one-off game and as
the action element of a sort of roleplay campaign, like as if I were to
run a FT game as though you were playing out your own sci-fi story with
the things on the board as the miniatures.  I literally never attempted
to play vector.  I virtually never played with the fleet book ships
except at conventions, preferring home-brew all the way.  I also never
really adopted the continuum or other online rules sets; I used the
Fleet Books and FT/MT with home brew house rules to try to cure problems
that I saw coming up that either didn't make sense or just seemed
unwieldy to play with the regular rules.  (Can explain them all some
other time.)
> 
> I haven't played FT in a few years.  I first discovered it in the 90s
though and stuck with it and still recommend it to other people looking
for a good table top game.  I still have my oversized shoebox full of
old Micro Machines ships that I used to use, and several notebooks of
custom ship designs that got used in different campaigns.
> 
> Eric
> 

All useful stuff, Eric, thanks for the response - and not too late at
all!
After the brief flurry of comments when I first posed the question, it's
all gone quiet again - anyone else want to chip in, there are a lot of
you out there we haven't heard from yet…..?

Jon (GZG)

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