Re: [GZG] More advanced screens
From: Phillip Atcliffe <atcliffe@n...>
Date: Mon, 02 Jun 2008 08:56:30 +0100
Subject: Re: [GZG] More advanced screens
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n tailby wrote:
> Isn't a [Langston] field just the same as regerating armour over a
> ship with not many hull boxes? You equip a ship with a lot of armour
> and then in the end phase each can recover its damage absorbant
> ability on a number say 5+. Then you get ships that can initially
> block a lot of damage but then need to retire from the battlefront to
> shed excess enery and if they don't they go splat pretty quickly.
> Especially if you enforce a hull box limit of 20% of ships mass.
Not really, because you're not modelling an important aspect of the
Field -- local overload leading to burn-throughs, /i.e./, energy leak
equivalent to a threshold check causing partial damage before the Field
is "full". Your idea is more akin to a ship equipped with the Field and
the Motie thermal superconductor, which minimised the effect of
burn-throughs. To paraphrase a character from TGH/TMAME, ships still die
but they don't get hurt (as much).
Phil