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RE: [GZG] [FT]ModernNaval? [SEC=UNCLASSIFIED]

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Thu, 17 Aug 2006 11:42:38 +1000
Subject: RE: [GZG] [FT]ModernNaval? [SEC=UNCLASSIFIED]

A few more examples of the idea:

Missouri-class Battleship
Size 120
Hull (5 x Size 10 sections - Armour 7)
Superstructure (Size 10 - Armour 6) Sensors & bridge etc
Forward Turret #1 (Size 10 - Armour 7) 3 x Size 7 HVC
Forward Turret #2 (Size 10 - Armour 7) 3 x Size 7 HVC
Aft Turret #3 (Size 10 - Armour 7) 3 x Size 7 HVC
2 x Missile Battery (Size 5 - Armour 5) 4 x Heavy missiles
2 x Zone Air Defence (Size 5  - Armour 5) 2 x ZAD
Helicoptor hanger (Size 10 - Armour 6) 2 x Size 3 helicoptors

Aircraft Carrier
Size 150
Hull (6 x Size 10 sections - Armour 6)
Superstructure (Size 10 - Armour 6)
4 x Zone Air Defence (Size 5 - Armour 5) 2 x ZAD
7 x Aircraft hangers (Size 10 - Armour 5) 2 x Size 3 fighters
NB: the hangers are for "ready" aircraft.  Further fighters are in "deep
storage" and take X amount of time to get ready for launch.

Commercial Supertanker
Size 100
Hull (4 x Size 10 sections - Armour 3)
Superstructure (Size 10 - Armour 2)
5 x Cargo (Size 10 cargo - Armour 1)

Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernsk/

> -----Original Message-----
> From: 
> gzg-l-bounces+brendan.robertson=dva.gov.au@lists.csua.berkeley
> .edu 
> [mailto:gzg-l-bounces+brendan.robertson=dva.gov.au@lists.csua.
> berkeley.edu] On Behalf Of Robertson, Brendan
> Sent: Thursday, August 17, 2006 10:18 AM
> To: 'gzg-l@lists.csua.berkeley.edu'
> Subject: RE: [GZG] [FT]ModernNaval? [SEC=UNCLASSIFIED]
> 
> I have seen many attempts over the years, none of them really 
> succeeded on their own to get the right feel.
> 
> My feeling is that modern naval combat really need a mix of 
> both FT and DS.
> Movement from FT and a mixed DS/FT combat system.
> 
> Example:
> Destroyer
> Mass 30 (= 30 total DS size)
> Size 15 Main Hull (1/2 total size) = motive system costs etc 
> Size 5 Forward Turret (Superior FCS + 2 x Size 5 HVC) Size 5 
> Aft Missile Battery (ZAD + 3 x Sup Heavy missiles) Size 5 
> Helideck (Size 3 VTOL)
> 
> Build each part as a separate DS vehicle.  In combat, weapons 
> can be targetted against each section.
> One option with the main hull is to divide it into size 5 
> sections and when more than half of them are destroyed, the 
> ship sinks.
> 
> This would give the right "feel" and should work from 
> pre-dreadnought through to modern.  Going to make for *very* 
> expensive vehicles from a points POV, but that's just a scaling thing.
> 
> 
> Brendan
> 'Neath Southern Skies
> http://home.pacific.net.au/~southernsk/ 
> 
> > -----Original Message-----
> > From:  Damond Walker
> > Sent: Wednesday, August 16, 2006 10:10 PM
> > Subject: [GZG] [FT] Modern Naval?
> > 
> > Hey All,
> > 
> > I'm toying around with hacking together a version of FT for 
> use with 
> > Modern Naval gaming.  Has anyone done anything along these lines?
> > 
> > The trouble, as I see it, is to come up with a model for 
> the BILLIONS 
> > of various radars and sonars used by naval forces today.  I want to 
> > keep things cinematic but I also want to capture detection 
> of opposing 
> > forces.
> > 
> > I've thought about using an opposed roll.  Once detected the vessel 
> > stays detected throughout the game.
> > 
> > OR there is the option of just BAGGING IT.	Assume 
> detection and game 
> > on.
> > 
> > Damo
> 
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