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Re: [GZG] Re: [SG2] Terrain layout

From: Mark Kinsey <Kinseym@p...>
Date: Wed, 01 Mar 2006 17:22:10 -0500
Subject: Re: [GZG] Re: [SG2] Terrain layout

Indy wrote:

>
>
> On 3/1/06, *Andreas Udby* <javelin98@lycos.com 
> <mailto:javelin98@lycos.com>> wrote:
>
>     I prefer to take an actual aerial photo or map and try my best to
>     recreate it.  Isn't always possible, and for Stargrunt it requires
>     some scaling, but it can be fun to set up something based on local
>     terrain that someone else might recognize. 
>
>
> I have done this exact same thing with several Dirtside games I've run

> in the past few years. But in addition to aerial photos, I went and 
> took my own photos of places I was vacationing then tried to get 
> terrain pieces to match. Taking one's own photos helps pick out 
> terrain features that might not be evident from aerial or satellite 
> images.
>
> Of course it helps to get to high ground in these cases, and not have 
> intervening terrain features. :-)
>
>
>     Maybe it's my inherent laziness (okay, it's *probably* my inherent
>     laziness!), but I find it best just to look to the world around me
>     when setting up terrain on the tabletop.
>
>
> No, it's not your inherent laziness. It's actually more difficult to 
> lay out terrain based on real world locations than it is to randomly 
> plop down pieces on the board and call it 'good'. Also, doing the real

> world emmulations helps one avoid the table from looking like a copy 
> of a WH40K game. ;-)
>
> Mk
>
>
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Wow, just like in my other hobby (waterfowl hunting), my geography 
degree comes in handy again. It seems I'm destined to work maps into 
every hobby I have.

-Mark

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