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RE: [GZG] [SG2] Terrain layout

From: "B Lin" <lin@r...>
Date: Wed, 1 Mar 2006 10:20:59 -0700
Subject: RE: [GZG] [SG2] Terrain layout

I prefer a DBA/DBM format for layout, having a couple of main pieces of
terrain, then allowing each side to alternately place a few smaller
terrain items from a general pool.  This requires more tactical skill on
the part of players, as you might place a hill with a good line of
sight, only to have it blocked with woods as your opponent places his
terrain piece.	Players then have fewer gripes about how "bad" the
terrain layout was as they have placed the terrain themselves.

In meeting engagements, both sides place terrain equally, in
assault/defense scenarios, the defender gets more pieces, but the
attacker places last.

This helps simulate the effect of commander not always being able to
choose the exact terrain he will fight over, but able to take advantage
of tactical positions he "sees" on the battlefield (i.e. "we're going to
make a stand on Hill 641 because it has clear lines of fire" but not
knowing that a gully or rough terrain on the backside provides an
attacker with significant cover nearly to the top.)

--Binhan

-----Original Message-----
From: gzg-l-bounces+lin=rxkinetix.com@lists.csua.berkeley.edu
[mailto:gzg-l-bounces+lin=rxkinetix.com@lists.csua.berkeley.edu] On
Behalf Of Michael Brown
Sent: Wednesday, March 01, 2006 10:09 AM
To: gzg-l@lists.csua.berkeley.edu
Subject: RE: [GZG] [SG2] Terrain layout

If there are any hills, 2-3 level 1 and 1-2 level 2.  Given the scale of
the
game, I would probably use a single ridge with 1-2 higher spots (most
tables
will be less than a Grid square).

I try to layout terrain to discourage long range sniping (time waster).
Figure that the longest LOS should be range 2-3 for the heaviest
Infantry
weapon system in play.

-----Original Message-----
From: gzg-l-bounces@lists.csua.berkeley.edu
[mailto:gzg-l-bounces@lists.csua.berkeley.edu] On Behalf Of laserlight
Sent: Wednesday, March 01, 2006 9:42 AM
To: gzg-l@lists.csua.berkeley.edu
Subject: RE: [GZG] [SG2] Terrain layout

> Not too much cover or people play hide and seek, not too
> little or everybody dies.

<sheep mode> You say that as if "everybody dies" is a bad
thing?</sheep mode> :-)  

How much elevation do yoyu typically have on the table?

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