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RE: [GZG] [SG2] Terrain layout

From: "Michael Brown" <mwsaber6@m...>
Date: Wed, 1 Mar 2006 10:08:39 -0700
Subject: RE: [GZG] [SG2] Terrain layout

If there are any hills, 2-3 level 1 and 1-2 level 2.  Given the scale of
the
game, I would probably use a single ridge with 1-2 higher spots (most
tables
will be less than a Grid square).

I try to layout terrain to discourage long range sniping (time waster).
Figure that the longest LOS should be range 2-3 for the heaviest
Infantry
weapon system in play.

-----Original Message-----
From: gzg-l-bounces@lists.csua.berkeley.edu
[mailto:gzg-l-bounces@lists.csua.berkeley.edu] On Behalf Of laserlight
Sent: Wednesday, March 01, 2006 9:42 AM
To: gzg-l@lists.csua.berkeley.edu
Subject: RE: [GZG] [SG2] Terrain layout

> Not too much cover or people play hide and seek, not too
> little or everybody dies.

<sheep mode> You say that as if "everybody dies" is a bad
thing?</sheep mode> :-)  

How much elevation do yoyu typically have on the table?

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