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RE: [GZG] Campaign Rules and Victory Conditions

From: "B Lin" <lin@r...>
Date: Tue, 17 Jan 2006 17:24:51 -0700
Subject: RE: [GZG] Campaign Rules and Victory Conditions

So what's to keep Jon from publishing a multi-volume set of Campaign
Books - one for each flavor? ;) Instead of Fleet Books vol. 1+2 there
could be Campaign books 1-14...

--Binhan

-----Original Message-----
From: gzg-l-bounces@lists.csua.berkeley.edu
[mailto:gzg-l-bounces@lists.csua.berkeley.edu] On Behalf Of Thomas
Barclay
Sent: Tuesday, January 17, 2006 3:23 PM
To: gzg-l@lists.csua.berkeley.edu
Subject: [GZG] Campaign Rules and Victory Conditions

On a GZGverse Campaign Book: 

This almost seems like a 'per gaming group' thing as if you write the
'verse to be
Carrier-centric, the fighter jocks will be happy. If you write it LoB
heavy, the SDN crowd
will be happy. If you can jump into a system anywhere, the dreaded
near-C rock crowd will 
be overjoyed. It might be an interesting collaborative project to
develop a version of
this for a particular gaming group (Hmmm, I might know one...). But I
don't see it being
really in the spirit of generic gaming for Jon to bother with this.
Plus, we're at T+19
years since BDS was promised, so don't hold your breath... 

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