Re: Re: [GZG] John's Shipbuilding
From: david garnham <garnhamghast@f...>
Date: Wed, 18 Jan 2006 01:24:25 +0100 (CET)
Subject: Re: Re: [GZG] John's Shipbuilding
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Message Received: Jan 17 2006, 08:56 PM
From: "Ian Downing"
To: gzg-l@lists.csua.berkeley.edu
Cc:
Subject: Re: Re: [GZG] John's Shipbuilding
But how would morale rules cope with situations such as the Glowworm v
Hipper, Jervis Bay v Scheer, Rawalpindi V Scharnhorst and Gneisenau. The
RN ships had no chance of winning, only the Glowworm got some return on
her sacrifice by damaging the Hipper so she required several months
dockyard repairs. So how would you model this in FT?
Ian
damosan@comcast.net wrote:
From: John Tailby
>
> Would introducing a morale system into FT be worthwhile?
>
I'd be all for this as an add-on rule. You can get into a few hairy
situations though: once morale cracks will the ship try to run away?
Jump out? Surrender to the opposing side?
--
Damo
In a copy of ragnarok (the journal of the SFSFW; probably the only issue
worth reading IMNNHO) Steve Blease wrote a very good article about
striking the colours in FT, likening it to historical naval battles in
which captains have struck the colours for their ship even though the
damage was not as bad as the captain thought it was. just a thought.
Garnhamghast is: metaphysically unavailable due to being drunk on
Stellas and Vodka