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[GZG] [FT] Threshold check cards.

From: Robert N Bryett <rbryett@m...>
Date: Mon, 31 Oct 2005 09:11:55 +1100
Subject: [GZG] [FT] Threshold check cards.

> Threshold rolls can be a real slow down, ergo my suggestions of  
> single rolls of color-coded bags-o-dice. Pre-rolled is WAY better!

Threshold check rolls are a bit of a pain, and I really like the idea  
of using a deck of cards instead. The only deck I've found on-line is  
Ftdeck on the Area 51 website, but that is only FT2+MT compliant, and  
doesn't cover the changes introduced from FB1 on. I've tinkered in a  
desultory way with developing my own, but not got very far. I see the  
issues as being:

1. Aliens - This isn't a biggie. Maybe separate decks for the BEMs.

2. Open-ended design - Where do you stop with Beam Batteries for  
example. Class 4, 5, 6, 7...?

3. The maths -	Ideally one would want to turn one card per ship for  
the first threshold check, two cards for the second check and so on.  
Unfortunately I haven't been able to work out how to translate the  
independent 1/6 chance of failure per system into cards. Obviously  
one would put multiple systems on each card, but I don't understand  
the distribution. Perhaps someone with more maths than I could	
comment. Is it actually possible? After all, there is a 1/1296 chance  
of an Arapaho class corvette losing ALL of its four systems on the  
first threshold check...

Best regards, Robert Bryett
rbryett@mail.com

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