Prev: Re: [FT] squadron suggestions Next: Re: [FT] squadron suggestions

Re: [FT] squadron suggestions

From: "laserlight@q..." <laserlight@quixnet.net>
Date: Tue, 21 Jun 2005 12:33:03 -0400
Subject: Re: [FT] squadron suggestions

>I wonder if the game could use a house rule involving ship size
as a modifier to hit.  Categorize the ships by mass. For large ships,
you
automatically lock on and fire as usual. For medium, you must roll 3-6
and
for [small], you roll 5-6 for a lock-on. If you lock on, then you roll 
your attack as usual. 
 
If you're at point blank range, though, you ought to be able to count on
locking onto anything, no matter what size.

You could use something like 1d6 + (mass/50) - (range/6), must roll a
modified 2 or higher to lock on. 

Or you could say that small fry have Stealth-2, medium ships have
Stealth-1. Possibly SDNs have Stealth+1 or +2 (so they can be hit from
farther away), and so forth.

For those of you who have just tuned in, Noam's Stealth Proposal means
that
you adjust the effective range.  Stealth -1 means you treat every 5mu on
the table as if it was 6mu for firing range, so a Stealth 1 target at
21mu
is just outside Beam2 range. Stealth -2 means you treat 4mu as 6mu, so
firing a PTorp at a Stealth-2 target, you'd hit on 2+ to 4mu, 3+ to 8mu,
etc.  

--------------------------------------------------------------------
mail2web - Check your email from the web at
http://mail2web.com/ .

Prev: Re: [FT] squadron suggestions Next: Re: [FT] squadron suggestions