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Re: [FT] Weapons Cost for firing every other turn

From: Oerjan Ariander <oerjan.ariander@t...>
Date: Mon, 23 May 2005 06:50:10 +0200
Subject: Re: [FT] Weapons Cost for firing every other turn

Chip wrote:

>Yes, but when designing up a rules base addition why limit something to

>what invariably is used now.

Because the reason why it is nearly invariably used now is the physical 
limitation caused by putting two weapons in the same turret.

In order to allow the two weapons to shoot at different targets at the
same 
time, they need to be able to both elevate *and rotate* independently.
In 
order to achieve that, you have to buy complete sets of rotation and 
elevation gear for both of them - ie., you don't get any rebate for the 
smaller weapon, so in game terms you are in effect putting the two
weapons 
in *separate* turrets rather than in a single one.

Regards,

Oerjan
oerjan.ariander@telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."
-Hen3ry

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