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Re: Fighters....Re: Full Thrust vs Starmada

From: Leszek Karlik <leslie@e...>
Date: Tue, 26 Apr 2005 19:34:01 +0200
Subject: Re: Fighters....Re: Full Thrust vs Starmada

On Tue, Apr 26, 2005 at 06:04:09PM +0200, Oerjan Ohlson distributed
foul capitalist propaganda: 

[...]
> And there's the rub: you limit a CRUISER SIZED hull to only 4
attacking 
> fighter groups. What limit do you set to a SUPERDREADNOUGHT SIZED
hull, 
> then? Same as for the cruiser, or different?

Different, of course. 

[snip example] 

Of course, if you assume that the attack limitation comes from
physical constraints, it makes no sense. But many things in FT make no
sense if you consider physical constraints. For example, the absolute
dumbness of salvo missiles which hit banzai jammers instead of targets
I'd like them to hit. Fighter movement in vector makes no sense. Range
limit for salvo missiles makes no sense. Etc. 

The limit for number of fighter groups which can attack a given ship
may stem from ECM limits for networking of fighter-launched ordinance
salvoes - too many missiles just make it too easy for the inherent
abstracted ECM/PDS (the one which is used as a PSB behind the 'lock-on
roll' for SMs) to fool them, since they can not network efficently
enough to distinguish fake signals from real signals. Larger ships
have a harder time using ECM that makes missiles see multiple targets,
so they can be attacked effectively by larger swarms of fighters. 

One can PSB anything. :->

> Oerjan
Leslie
-- 
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