Re: [SG2} House Rules for Fire Team Units
From: Allan Goodall <agoodall@a...>
Date: Tue, 05 Apr 2005 12:11:41 -0500
Subject: Re: [SG2} House Rules for Fire Team Units
The GZG Digest wrote on 4/4/2005 1:00 AM:
> Date: Sun, 3 Apr 2005 17:04:15 -0400
> From: "Laserlight" <laserlight@quixnet.net>
>
> Untested, but these seem reasonable
>
> 1. The basic unit is a fire team, which is normally either a rifle
> element (2-5 men) or a support weapon element (gunner and assistant).
In the modern U.S. infantry organization, a fireteam consists of three
riflemen and a support weapon, which usually does not require an
assistant. One of the riflemen can be armed with another support weapon,
such as a grenade launcher.
I'm basing this on reading of some of the U.S. Army manuals online, and
I know there are others on the list with actual expertise in this area
who will point out my flaws.
> 2. Support weapons normally require two soldiers to operate. The
> assistant gunner is notionally armed with a rifle but does not use it
> if the support weapon is functional. If a support element drops below
> two soldiers, it may fire normally on its own action but cannot
> receive transferred actions.
That's true for World War II, and for some big support weapons, but
isn't true of support weapons in general.
> 3. The squad leader may leave any element without creating a
> detachment, and may operate independently. If he wants to join an
> element (add his firepower, operate its weapon, etc), it has to
> reorganize.
That's a pretty hefty penalty for something that happens instinctively.
Imagine two fire teams sitting beside each other. The squad leader runs
from the one on the right to the one on the left to add his firepower to
the team. I'm not sure why it would take a Reorganise action for him to
yell, "You're firing too high!" and get them to fire more effectively.
> 4. A squad leader may transfer actions to elements of his squad.
Works fine for two fire teams per squad. What about the Phalons with
three fire teams per squad? Historically there are other armies that
played around with three fire teams per squad. I'm still working on this
myself.
> 5. Morale penalties are calculated on the entire squad and affect the
> entire squad.
You have one fire team heading for cover across a field with some light
bushes to a tree line. You have another fire team giving suppressing
fire. The firing fire team is hit with artillery and drops to broken
status. Does it make sense that the maneuvering team should drop to
broken status, too? As per the RAW, the moving unit would have to dive
for cover in the nearest bush and could not continue to the trees if
broken.
I would give them different Confidence Markers and have them make
Confidence Tests on their own. However, I would add a form of cascading
morale. If the other fire team is all killed or wounded, or if the squad
leader is a casualty, it should force a Confidence Test on the remaining
fire team. Perhaps if the other fire team is down to half strength or
less it should also trigger a Confidence Test on the part of the
unharmed fire team.
What happens when you transfer actions from a command unit to a fire
team? Do both fire teams become reactivated or only one? If both are
reactivated, do they get two actions?
On transfer actions, I thought that the flow of the action would be from
command unit to squad leader. The command unit would transfer the action
to the squad leader using the regular rules, but then it would flow from
the squad leader to the fire team for free if he was in integrity range
of the fire team, or it would require a Communications roll if he was
outside of integrity range. This gives the fire teams a reason to stick
near the squad leader.
--
Allan Goodall http://www.hyperbear.com
agoodall@att.net agoodall@hyperbear.com