Re: [List] Cherished resources Re: (DS): Systems per Class
From: Hugh Fisher <laranzu@o...>
Date: Sat, 24 Jul 2004 20:10:15 +1000
Subject: Re: [List] Cherished resources Re: (DS): Systems per Class
>I'd rather say that they *did* seem 'real' to many gamers when they
were
>published - in the early 1990s. Nowadays however the TV news almost
daily
>show combat action rivalling or surpassing what the DS2 and SG2 rules
>allow... and the TV news rarely show you the bleeding edge of things.
It's
>not just me; more and more players are starting to compare the games to
>what they see in the real world and find the games less than
up-to-date.
I'm with Doug Evans, realism isn't what some of us want
in these games. The recent discussion about StarGate is
a perfect example: people like me don't care what a P90
does in real life, we want to simulate what happens on
the TV show.
Ideally we'd have rules which extend all the way from
"gritty realism" up to "space opera" at the choice of
the players. Seems to be very difficult though.
Hugh