Re: (DS): Systems per Class
From: Glenn M Wilson <warbeads@j...>
Date: Thu, 22 Jul 2004 16:16:48 PDT
Subject: Re: (DS): Systems per Class
On Thu, 22 Jul 2004 08:00:54 -0700 (PDT) John Atkinson
<johnmatkinson@yahoo.com> writes:
>--- Glenn M Wilson <warbeads@juno.com> wrote:
>
>> missile at a time ' - and the actual design was
>> never fielded but only
>> an 'on paper' developed Size 5 vehicle with 5 GMS/Hs
>> and a Fire Team
>> (just for s... kicks... and grins) each using a
>> GMS/L as a platoon of
>> Ultra Heavy Tank Destroyers.
>
>Go for it. PLEASE. How many points would that
>platoon cost? I make it about 415 points if it is
>slow tracked, CFE, Armor 5, Sup ECM, Sup GMS, and
>ignoring the fire teams, and no stealth.
>
>295 if you drop the stealth and downgrade your GMS to
>Enhanced. 220 if GMS/H/Basic, but then what's the
>point?
>
>Given that for 276 points I can buy a Grav Tank with
>Superior ECM, Basic PDS, and an MDC/4(T), I would
>welcome such a thing on my table. I can reach out and
>touch you at a longer range, where you are rolling a
>d4 defence and I'm rolling a d6 even if I shoot on the
>move.
>
Precisely why I never fielded it - except on paper for baiting
munchkins
- I much prefer size 3 and below AFV's... The 'hole' concept of a class
5
TD sitting in ambush is pretty funny by itself. And when I field a TD
using HKP-5 I ignore the recommended rule and mount it on a class 3
frame. And field very few of them - specialist vehicles usually end up
fighting in environemnts/situations they aren't designed to work it if
your foe knows what they are.
>Oh, and if you please, bunch up the platoon so I can
>use it as artillery bait. Preferably after
>dismounting the infantry. :)
>
I am not be rocket scientist material but hopefully I won't give my foe
the pleasure...
>> The argument was that no vehicle could survive
>> picking 5 chits five times
>
>Few vehicles can survive picking 4 chits once. I mean
>it happens, but once you get hit by any size 4 weapon
>(HELs excepted) you are likely at least damaged.
>
Most games lately have had units suffering damaged or mobility killed
vehicles near a 'victory point' spot so the entire platoon usually goes
on what i call on stand and fire mode (why? I don't know) at that
location until they are shot dead. But artillery use (or abuse by
non-use/misuse) is enough to make a GM cry for some reason in most games
lately. Must be the Nappie Cavalry syndrome. These same guys use arty
in WW2 games reasonably well.
Gracias,
Glenn
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