Re: Fighters and Hangers
From: "Steve Pugh" <steve@p...>
Date: Thu, 04 Mar 2004 16:47:33 -0000
Subject: Re: Fighters and Hangers
On 4 Mar 2004 at 11:20, Randy Joiner wrote:
> I'm not parsing this correctly...
>
> A dogfight is only when base to base? Fine... If Jack doesn't place
> his fighters in a dogfight, then I can't split fire. If he doesn't
> dogfight, then there's no dice to roll. No problems.
>
> Then how is Jack getting 24 rolls (I use 3/4 for quick math, since .78
> is close to .75) if his ships aren't in a dogfight?
He just shoots at you. Read FT page 17. Fighter groups can shoot at
other fighter groups normally, a dogfight is a special circumstance.
Dogfights are the only circumstance where multiple fighter groups can
be engaged at once. So dogfights are something Jack wants to avoid.
> Second failure to parse... If Jack places 1 group, on each of Bob's
> group of 6,
Why only one 'group'?
He has 24 of them so if he spilts them evenly that's 6 groups on each
of Jack's.
> then at _best_ Jack will get 2 dice to roll,
Where do you get that from?
He'll get one die per fighter as per normal.
> and lose 4 fighters.
Yep.
> Each turn. Bob will lose 2 x .78, or ~1.5 fighters, each
> turn.
No, Bob will receive fire from _all_ of Jack's fighters except those
destroyed before they can fire (max of 4). So he'll receive fire from
at least 20 fighters.
> (Side note: Why is dogfight range base-to-base, but ship attack range
> is 6"?)
Fighter to ship and fighter to fighter is both 6MU. Dogfighting is
special. Read FT page 17.
Steve
--
The Society of Fantasy and Science Fiction Wargamers
<http://www.sfsfw.org/>
Steve Pugh <steve@pugh.net> <http://steve.pugh.net/>