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Re: SG2 Platoon leader casualties

From: Allan Goodall <agoodall@h...>
Date: Fri, 27 Jun 2003 08:53:51 -0500
Subject: Re: SG2 Platoon leader casualties

On Fri, 27 Jun 2003 03:46:12 -0700, "Don Maddox" <dmaddox1@hot.rr.com>
wrote:

>      Your right about that...) I allow transferring actions while
>suppressed
>in all the games I do. In my personal experience radio calls are more
>prevalent when under suppression ("Where the **** is my ****** air/arty
>support"etc.)	than not......;-)

That makes sense, but what is the Transfer Action representing? I felt
that it
represented command control, and that a commander under suppression is
less
likely to effectively command his troops. Situational awareness drops
dramatically while suppressed.

The problem is that there is very little reason to put a commander
anywhere
near the action due to the "commander in the corner" syndrome. It's one
of the
game's failings that commanders are so useful that you don't dare risk
them in
the front lines. I suppose the proper way to fix this is to give
Confidence
Tests a negative modifier if a unit is X inches from the commander (or
add to
the TL if the unit is more than X inches from the commander). 

You know, that also helps fix the fact that the Confidence Tests aren't
nasty
enough. Perhaps add a TL+1 for every range band a squad is away from the
platoon commander. If you have a Veteran platoon commander, squads more
than
10" away from it would have TL +1 added to Confidence and Reaction
tests, more
than 20" would be TL + 2, etc.

Next highest levels, (the company commander, if present on the table),
could
be double this distance.

It's a thought, anyway...

Allan Goodall		       agoodall@hyperbear.com
http://www.hyperbear.com

"The only normal people are the ones you don't know 
well!" - Joe Ancis

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