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RE: [DSII] Dozy question re: Command/Communications

From: "B Lin" <lin@r...>
Date: Fri, 6 Dec 2002 09:29:14 -0700
Subject: RE: [DSII] Dozy question re: Command/Communications

Reading P.24 more closely, my interpretation of how many C/C systems are
needed is zero.  The rules only cover the LOSS of an onboard C/C unit,
it doesn't specify that one is required to begin with and it describes
the effects of losing one.  Thus if you don't have one on board to start
with, you don't suffer any penalties because you don't have one to lose
- by transitive interpretation of the rules, if you don't have an
onboard C/C then you start out receiving orders through off-board
channels, as you would after an onboard C/C is destroyed.

The disadvantage would be more limited onboard rally capabilites.

One assumption might be that communicaitons are highly effective in the
future and a commander does not actually have to be anywhere near the
battle to control it.  In a more practical point of view the commander
does need to be close by because Electronic Warfare will continue to
escalate and communications will never be guaranteed to be secure or
unblockable.

Perhaps using off-board C/C requires a communication roll to connect? 
Perhaps on a turn to turn basis?

This would allow players to choose to have an onboard C/C and provide a
distinct advantage to doing so to balance the obvious disadvantage of
having one that can be destroyed.

--Binhan

> -----Original Message-----
> From: Symon Cook [mailto:Symon@ereshkigal.demon.co.uk]
> Sent: Thursday, December 05, 2002 5:12 PM
> To: gzg-l@csua.berkeley.edu
> Subject: Re: [DSII] Dozy question re: Command/Communications
> 
> 
> In article 
> <5.1.0.14.1.20021205064612.00a17b30@m1.853.telia.com>, Oerjan
> Ohlson <oerjan.ohlson@telia.com> writes
> >Symon Cook wrote:
> >
> >> >>How big does you on table force need to be before it 
> needs a C/C System?
> >> >
> >> >Zero elements.
> >>
> >>So in a farcical example, if I field one element, it has to 
> have a C/C
> >>system? Or if one Infantry element, that element has to 
> have an emplaced
> >>C/C? Not sure I buy either of those.
> >
> >That's what the rules suggest, yes. If it does not have a 
> C/C system, it 
> >suffers the appropriate effects - ie., it can't rally. (Of 
> course it most 
> >likely won't *need* to rally either since it will almost 
> inevitably be 
> >destroyed first,

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