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[Campaign] Criteria

From: "laserlight@q..." <laserlight@quixnet.net>
Date: Tue, 2 Jul 2002 12:51:41 -0400
Subject: [Campaign] Criteria

Thinking about campaigns again.  What are the characteristics of a good
campaign game?
a. simple (intended to generate battles rather than for its own sake)
b. provision for quickly resolving "uninteresting" battles
c. gives context to battles / provides reason for fighting uneven
battles
d. unit histories add color
e. provides inducement to fight (so both sides don't just sit there and
build)
f. minimizes penalty for fighting (eg with cheap/free replacements)
g. limits attempts to build an unstoppable horde (eg high maintenance
costs)
h. minimal record keeping

Anything else?

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