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RE: DS3 points or no points

From: Michael Brown <mwbrown@s...>
Date: Fri, 5 Apr 2002 17:55:45 -0800
Subject: RE: DS3 points or no points

What I meant to say was I abandoned the design system to play the game. 
I 
designed several Striker Vehicles, as well as a couple of Tech 12 TCS.

Michael Brown

-----Original Message-----
From:	Tomb
Sent:	Friday, April 05, 2002 8:49 AM
To:	gzg-l@csua.berkeley.edu
Subject:	DS3 points or no points

Mike Brown said:
Many moons ago there was a miniatures game highly detailed design system
that
included economic and technological factors.  Days could be spent
optimizing
the various factors (pre-PC). Such was Striker.

<snip>

Total elapsed pre-game time <= 15 minutes.

<snip>

[Tomb] Never designed a vehicle for Striker obviously. ;)  (They had a
wonderfully interesting and very very math intensive construction system
which gave what some people on the list want... it just took a
spreadsheet and a lot of desire to expend time building vehicles.....)

[Tomb] Striker had some strong points. I think it did some interesting
things with unit orders. And it covered a lot of sci-fi stuff pretty


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