Prev: Re: [DSII] Heresy Next: RE: [DS] Points system (fresh)

Re: [DSII] Heresey

From: "John Crimmins" <johncrim@v...>
Date: Thu, 4 Apr 2002 15:22:06 -0500 (EST)
Subject: Re: [DSII] Heresey


On Thu, 4 Apr 2002 12:08:26 -0800 (PST), John Atkinson
<johnmatkinson@yahoo.com> wrote :

> 
> --- John Crimmins <johncrim@voicenet.com> wrote:
> 
> > Multiple GMS/H systems are just plain nasty, to the 
> > point that I feel guilty for designing a vehicle
> > with as many launchers as the mini seems to have.
> 
> Which is why I generally don't design GMS/H carriers
> bigger than size 2.  They are more survivable (smaller
> signature) and you generally don't need more than 2
> launchers.

Just made a whole bunch of such vehicles out of RenLegion tanks.  Looks
good; going to prime 'em tonight.

Since I've begun playing again, I've allowed GMS systems to be used
againt aircraft as well; haven't done so enough to determine the balance
of the idea.  
Consdering how few VTOL I have painted, this probably won't change
anytime soon.
 
> > This seems to be a consensus; I need to shift the
> > way that I'm looking at the game.  I spend too much
> > time staring at the individual tanks while I'm 
> > painting them, I suppose.  Gives me an inflated idea
> > of their individual importance.
> > 
> > ("You can't blow up that tank!  I spent an hour
> > painting that thing!  It's too PRETTY to die!")
> 
> <TIC>
> Roleplayers.	Feh.
> </TIC>

Nah.  Slow Painter Syndrome.  I don't get things painted quickly enough
to get blasé about them, unfortunately.  Each one represents too damn
much 
work.  As a result, I treasure them as though they were my own children.
 My own tiny, immobile, I don't have to send them to college and can put
them 
back in the box when I'm done paying with them children.

-- 
John Crimmins
johncrim@voicenet.com


Prev: Re: [DSII] Heresy Next: RE: [DS] Points system (fresh)