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Re: Pulsar Nav accuracy

From: John Leary <john_t_leary@y...>
Date: Wed, 27 Feb 2002 09:42:34 -0800 (PST)
Subject: Re: Pulsar Nav accuracy


--- hal@buffnet.net wrote:
> You see, this is where you keep getting me
> confused....
>  
> If you have the 3d co-ordinates for Pulsar A, or
> point A in this three> dimensional space problem,
and you have the 3d co-ordinates for Pulsar B in
> this problem, and you solve for angles for point C,
> and you also solve for distance, it only stands to
reason, that you now have the 3d co-ordinates
> for the triangle's third point.  This should give
> you the ability to know relative to the original
co-ordinate system, where you are...
-----
The answer here is that you are using an absolute
angle value to obtain the answer, therefor you have
only one answer.   (But you still cannot tell if 
the triangle is standing up/lying down or at some
other angle.)

I have a different point of view. My POV is that the
pulsars are sufficiently far away to be considered
'fixed' points 'outside' the currently known or likely
to be traveled space (or even misjump space, another
100 LY or so.).   For the purpose of the game
everything is stationary in space, and therefor
measurable to a much greater detail than in the real
world.	 

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