RE: [FT] Multimode fighters (was IJN Designs?)
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Fri, 1 Feb 2002 09:33:03 +1100
Subject: RE: [FT] Multimode fighters (was IJN Designs?)
On Friday, February 01, 2002 9:30 AM, Alan and Carmel Brain
[SMTP:aebrain@austarmetro.com.au] wrote:
> From: "Roger Burton West" <roger@firedrake.org>
>
> > Here's my transforming fighter proposal...
>
> > The fighter has three modes: Fighter, Gerwalk and Battroid. It is
not
> > possible to change directly between F and B modes; one intermediate
turn
> > must be spent in G mode. A mode change must be plotted at the same
time
> > as ship movement, and takes effect immediately (before fighter
> > movement); it is assumed that the entire fighter group changes mode
> > simultaneously. Mode changes do not consume CEF. However, multimode
> > fighters may only be launched from ships in their F mode (thus using
> > conventional hangar bays).
>
> I like the basic concept, but it's too complex with lots of additional
> rules.
>
> How about the following simplification:
>
> F mode - behaves like an interceptor
> G mode - behaves like a standard fighter.
> B mode - behaves like an attack fighter.
This also makes it easier to cost:
Base (3) + (1) attack fighter + (2) two extra 0-cost attack modes.
Changing modes costs 1 endurance with no restriction on which mode is
changed to.
Generally, you would start the battle in Interceptor mode, change to
Standard mode once the fighter screens are thinned out but still risk of
dogfight, and change to Attack mode once there is no fighter threat
left.
They'd probably need to be long range as well to make them useful
(another
+1 point).
Brendan