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Re: [FT] Multimode fighters (was IJN Designs?)

From: Roger Burton West <roger@f...>
Date: Thu, 31 Jan 2002 22:33:04 +0000
Subject: Re: [FT] Multimode fighters (was IJN Designs?)

On Fri, Feb 01, 2002 at 09:30:10AM +1100, Alan and Carmel Brain wrote:
>From: "Roger Burton West" <roger@firedrake.org>
>> Here's my transforming fighter proposal...
>> The fighter has three modes: Fighter, Gerwalk and Battroid.
[snip]
>I like the basic concept, but it's too complex with lots of additional
>rules.

Story of my life, mate... :-) Seriously, I wanted something a bit more
detailed than usual, and I think this is a good way to reintroduce a
variant of Needle Fighters to the game. There isn't currently any
official pinpoint strike capability apart from needle beams, and it
seems to me that this is something a mecha-fighter could do.

>How about the following simplification:
>
>F mode - behaves like an interceptor
>G mode - behaves like a standard fighter.
>B mode - behaves like an attack fighter.

I'd be inclined to cost this at about 5-6 per fighter. I'd be prepared
to dump the die modifiers in favour of normal fighter attacks, but I
think the difference in movement speeds is worth keeping - and of course
the B-mode needle attack. I may well simplify the PDS effects, though.

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