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RE: Start For Sa'Vasku "Fix"

From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Tue, 21 Aug 2001 07:44:41 -0400
Subject: RE: Start For Sa'Vasku "Fix"

That would work on the close range, but still leaves 
the problem of the retreat and ping attacks.

Take a Vas'Sa'Rosh (220m) SDN and remove the Pod 
Launchers, Drone Womb, 4 stingers, a Spicule, and a 
screen node and replace them with an extra 27 power
generation capacity (total of 68). It would have a 
maximum speed of 15. 
Even with a power spread of 27/24/16/1 (Move 6, 
Screen & PDS powered), it would have the reach/power 
of a Class-5 Beam and a class-4 beam; 3x Class-4 
Beams; or 2x Class-4 and 2x Class-3 Beams. It could 
easily keep an opponent 25-60mu away and still out 
gun an opponent (using 12mu range bands). If it 
only has to move 4, upgrade the Class-4 to another
Class-5.

Lets look at smaller SV construct (CE). 
F=Furious, V=Var'Kiir'Sha, O=Var with original
stinger power rating.

Var 5/8/0/3 Move 4
F 666644441111	   +T +S +P
V 7777444422221111 +T
O 8888444422221111 +T	     

Var 5/11/0/0 Move 4
F 666644441111	   +T +S +P
V 7777555522221111   
O BBBB555522221111	    B=11	 

Seems OK (Remember that the SV has no PDS or 
screens).

But I would still propose a manditory screen node
for ever FULL 100 mass.

-----
Brian Bell
-----

-----Original Message-----
From: Robertson, Brendan [mailto:Brendan.Robertson@dva.gov.au]
Sent: Monday, August 20, 2001 19:29
To: 'gzg-l@CSUA.Berkeley.EDU'
Subject: RE: Start For Sa'Vasku "Fix" 

[snip]

One option I thought might work but haven't mentioned before, is to
treat
the stinger power as the weapon mass equivalent using the usual 12"
bands.
ie: the SV uses 8 power into one stinger gives the equivalent of a class
4
beam (4d, 3d, 2d, 1d).
This let's the SV keep their range advantage, but reduces the problem
with
the point blank i-put-everything-into-the-one-stinger problem.

[snip]

'Neath Southern Skies - http://home.pacific.net.au/~southernskies/
[sstrike] Raider Fleet of War Leader Kel'em'all


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