RE: Start For Sa'Vasku "Fix"
From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Tue, 21 Aug 2001 07:44:41 -0400
Subject: RE: Start For Sa'Vasku "Fix"
That would work on the close range, but still leaves
the problem of the retreat and ping attacks.
Take a Vas'Sa'Rosh (220m) SDN and remove the Pod
Launchers, Drone Womb, 4 stingers, a Spicule, and a
screen node and replace them with an extra 27 power
generation capacity (total of 68). It would have a
maximum speed of 15.
Even with a power spread of 27/24/16/1 (Move 6,
Screen & PDS powered), it would have the reach/power
of a Class-5 Beam and a class-4 beam; 3x Class-4
Beams; or 2x Class-4 and 2x Class-3 Beams. It could
easily keep an opponent 25-60mu away and still out
gun an opponent (using 12mu range bands). If it
only has to move 4, upgrade the Class-4 to another
Class-5.
Lets look at smaller SV construct (CE).
F=Furious, V=Var'Kiir'Sha, O=Var with original
stinger power rating.
Var 5/8/0/3 Move 4
F 666644441111 +T +S +P
V 7777444422221111 +T
O 8888444422221111 +T
Var 5/11/0/0 Move 4
F 666644441111 +T +S +P
V 7777555522221111
O BBBB555522221111 B=11
Seems OK (Remember that the SV has no PDS or
screens).
But I would still propose a manditory screen node
for ever FULL 100 mass.
-----
Brian Bell
-----
-----Original Message-----
From: Robertson, Brendan [mailto:Brendan.Robertson@dva.gov.au]
Sent: Monday, August 20, 2001 19:29
To: 'gzg-l@CSUA.Berkeley.EDU'
Subject: RE: Start For Sa'Vasku "Fix"
[snip]
One option I thought might work but haven't mentioned before, is to
treat
the stinger power as the weapon mass equivalent using the usual 12"
bands.
ie: the SV uses 8 power into one stinger gives the equivalent of a class
4
beam (4d, 3d, 2d, 1d).
This let's the SV keep their range advantage, but reduces the problem
with
the point blank i-put-everything-into-the-one-stinger problem.
[snip]
'Neath Southern Skies - http://home.pacific.net.au/~southernskies/
[sstrike] Raider Fleet of War Leader Kel'em'all