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RE: Start For Sa'Vasku "Fix"

From: Derek Fulton <derekfulton@b...>
Date: Tue, 21 Aug 2001 21:43:21 +1000
Subject: RE: Start For Sa'Vasku "Fix"

G'day Dean,

 >One fix I haven't seen mentioned yet
 >is limiting the amount of power each
 >Stinger Node can handle to say 8 points,
 >but allow multiple stingers to
 >combine power for the very long range
 >shots (ie if you want to use 32 power
 >for a single die from 60"-72"...
 >
 >This fix stops custom ships from
 >having a single stinger and lots and lots
 >of Power Generators but shouldn't
 >effect the FB2 designs much if any.

Unfortunately the "uberships" I remember people referring too are so
large 
that paying the points for a few extra stingers isn't going to be a
killer 
blow.

Cheers

Beth

Derek Fulton
12 Balaka st.
Rosny, Hobart.
Tasmania,  7018.
Australia

Phone; (03) 62459123
Mobile; 0438459123
Email; derekfulton@bigpond.com


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