RE: Start For Sa'Vasku "Fix"
From: Derek Fulton <derekfulton@b...>
Date: Tue, 21 Aug 2001 21:43:21 +1000
Subject: RE: Start For Sa'Vasku "Fix"
G'day Dean,
>One fix I haven't seen mentioned yet
>is limiting the amount of power each
>Stinger Node can handle to say 8 points,
>but allow multiple stingers to
>combine power for the very long range
>shots (ie if you want to use 32 power
>for a single die from 60"-72"...
>
>This fix stops custom ships from
>having a single stinger and lots and lots
>of Power Generators but shouldn't
>effect the FB2 designs much if any.
Unfortunately the "uberships" I remember people referring too are so
large
that paying the points for a few extra stingers isn't going to be a
killer
blow.
Cheers
Beth
Derek Fulton
12 Balaka st.
Rosny, Hobart.
Tasmania, 7018.
Australia
Phone; (03) 62459123
Mobile; 0438459123
Email; derekfulton@bigpond.com