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Re: New Conversion of Babylon 5 for FT

From: devans@u...
Date: Fri, 15 Dec 2000 17:56:10 -0600
Subject: Re: New Conversion of Babylon 5 for FT


For my fellow Luddites who fear the security problems that have arisen
with
Java/Javascript, this site's noble effort is unavailable unless you have
Java/Javascript enabled.

The_Beast

-Douglas J. Evans, curmudgeon

One World, one Web, one Program - Microsoft promotional ad
Ein Volk, ein Reich, ein Fuhrer - Adolf Hitler
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Date: Fri, 15 Dec 2000 21:22:05 EST
Subject: Re: No campaign system acceptable for SG2?
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In a message dated 12/11/2000 10:03:41 PM Mountain Standard Time, 
JDoch226@aol.com writes:

<< I'd like to hear more about this game.  What scale was it, what was
map 
like, 
 how did rules work?
 Jed Docherty >>

Give me a bit. I have to unearth it again :o)

Randy
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Subject: [OT] Cerebus Re: No campaign system acceptable for SG2?
To: gzg-l@csua.berkeley.edu
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I looked it over at home. It was a 'micro' that Task Force Games put
out.
Standard stuff: units had attack, defence, movement, but the map was the
planet laid out similarly to later Traveller and Renegade Legion, with
the
surface pealed in triangles (I can't think of the projection's name)
overlaid with hex grid.

I'll leave it to Shldwulf to come up with how the rules worked. I didn't
dig that deeply. I assumed that the original post merely meant something
like Invasion: Earth or Prefect could be used, as well.

The_Beast

-Douglas J. Evans, curmudgeon

One World, one Web, one Program - Microsoft promotional ad
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From - Fri Dec 22 21:59:32 2000
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Subject: Re: [OT] Cerebus Re: No campaign system acceptable for SG2?
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Jed Docherty asked for a little more info on "Cerberus" by Task Force
Games. 
(Micro-Game #3 according to the cover :o)
If this is too much OT, let me know I'll take it off the list.

>What scale was it?

Listed as one hex = 1000 Kilometers, one turn = One Cerebus "day" (21.45

hours), and each "battalion" (counter) = @ 1,000 men and  100 vehicles.

>What was map like?

As Mr. Evans pointed out, it's a Flattened D20 world map, (metaclure or
some 
such? projection) with a hexagon overlay.

>How did rules work?

And there is the killer. I need to re-read them, but a gist of it is.
Humans 
discovered a "Warp-Point" (shades of Starfire :o) which lead to Proxima 
Centauri. We met aliens who already owned it. They said, "Oh neat. Now
go 
home and don't bother us." We bothered them :o)

The game assumes a "rapid" campaign. 2 weeks. You don't bother holding
the 
planet, your goals are "resource hexes." He who owns the all the
resource 
hexes on the planet is the "winner." There is a track on the map and a
method 
for determining "Space Superiority" during each turn. (Which effects
ground 
combat that turn naturally. I dont recall if it interfires with movement

right now.)

You establish bases and from there patrol entire contenents with mobile,
(the 
game uses "magnetic ground effect" vehicles, and in the advanced game 
sub-orbital movment of some troops to get around) forces. The combat is
based 
on "battalion v battalion" battles.

There are also Special Forces units in the game. I was thinking THEY and

their attacks could be the basis for several SG2 scenerios during the
game.

If you'd like I can go into more detail when I've had a chance to
re-read the 
rules better.

Randy
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Date: Sat, 16 Dec 2000 00:35:26 -0800
To: gzg-l@csua.berkeley.edu
From: Ndege Diamond <nezach@earthlink.net>
Subject: Re: [OT] Cerebus Re: No campaign system acceptable for SG2?
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>As Mr. Evans pointed out, it's a Flattened D20 world map, (metaclure or
some 
>such? projection) with a hexagon overlay.

Mercator projection maps are the deals that have the meridians unequally
spaced with their distances increasing more as you get away from
equator.
Kind of like what you would get if you put the surface of the earth on
the
sides of a cylinder. It sounds like you are talking about an icosahedral
projection map.

Is there any online information about Cerberus? 

Ndege Diamond
----------------------------------------------------
One should not increase, beyond what is necessary, 
the number of entities required to explain anything.

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