Re: [FT] Salvo Missile Range
From: Kevin Walker <sage@c...>
Date: Mon, 06 Nov 2000 19:28:05 -0600
Subject: Re: [FT] Salvo Missile Range
on 11/6/00 12:16, Bell, Brian K at Brian_Bell@dscc.dla.mil wrote:
> SRM range limitation finally came up in a game that I was playing in.
It was
> a tail-chase. But both sides were able to exceed a velocity of 24mu
before
> the SML carrying ships could get into range. At this point any SMLs
launched
> would end up behind the firing ship. Has anyone else had this problem?
> Oerjan (since you are the perceived King of high speed)?
>
> Has anyone toyed with ideas for handling it?
I look at altering this for some games and feel that if this alteration
is
done SMs become the weapon that can out range all others against static
targets.
> Ship velocity +24mu? Seems OK for the forward arc, but not for side
arcs.
> Ship velocity +12mu? OK for FP and FS, but a little close for Fore
arc.
>
> Deviation from the ship's course?
> Arcs of deviation: Max Range:
> 0 Ship Velocity + 24
> 1 Ship Velocity + 12
> (or 24 if greater)
> 2 24
> 3 24 - Ship Velocity
After saying what I did above I like the idea but still have yet to find
a
way to balance it. If the SM firer is moving at 30 mu a turn then these
SMs
would have a weapons range of 54 mu for regular SMs and 66 mu for ER
type.
The ranges of course go up with speed. Quickly it's possible to fire
your
SMs outside of any other weapon's range, providing a possibility for
some
really lopsided engagements and IMHO some boring scenarios for one side.
Kevin Walker
sage@bresnanlink.net