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Re: SG2 questions, mostly shooting from vehicles

From: Allan Goodall <awg@s...>
Date: Mon, 06 Nov 2000 18:11:54 -0500
Subject: Re: SG2 questions, mostly shooting from vehicles

On Wed, 1 Nov 2000 23:13:03 -0600, "shogakusha" <shogakusha@geotec.net>
wrote:

>A heavy weapon mounted on a vehicle uses
>a firecon to shooting and has long range bands to show increased
stability
>and ability to engage the enemy over longer ranges, what about non
heavy
>weapons mounted on vehicles? 

Okay, see my reply to Peter. The term "heavy weapon" is implied to mean
two
different things in the rules. A heavy weapon always means a big, main
gun on
a vehicle or carriage, such as a tank gun, tank based laser, huge gauss
gun,
etc., etc. However sometimes the rules imply that the rules for "heavy
weapons" also apply to squad support weapons, like a SAW, mounted on a
vehicle.

So, I will talk about a "heavy weapon" being the vehicle's main gun,
defined
under "Heavy Weapons" on page 29. For SAWs and other squad support
weapons, on
vehicles or not, I'll use the term "support weapon". 

If firing a heavy weapon mounted on a vehicle, you roll the vehicle's
quality
die, and its firecon die. If you fire a vehicle mounted support weapon
that
has a fire control attached (such as an electronically controlled SAW,
like
the automatic guns in "Aliens") you roll quality die and a firecon die.
If you
are firing a pintel mounted support weapon that is fired manually, you
roll a
quality die and a firepower die.

In all cases, the heavy weapon and the support weapon on the vehicle
have
range bands of 12" x the size class of the target. This means that if
you're
firing a pintel mounted support weapon at an infantry target, the range
bands
are 12" long.

>Isn't a saw on a solid pintel mount more stable
>and accurate than one carried by infantry?

Yes, which is why the range band is 12".

> If I put it in a turret, does it
>use the vehicle quality die to fire or a firecon? 

You have it a little mixed up. You ALWAYS roll the vehicle's quality
die. This
is mentioned on page 35. You then roll the weapon's fire control die OR
its
firepower die.

Is the weapon in a turret but fired manually by a separate gunner or is
it
fired by a computer? If it's manually fired, you roll the quality die
and the
firepower die. If it's computer controlled you roll the quality die and
the
fire control die.

>Does it get the larger
>range bands? 

Yes.

>If you give it the larger range bands should the pintel mounted
>version have to use a firecon of open sites(d4) and also get the larger
>range bands, or should it use quality and the larger range bands, or
firecon
>and regular range bands, or quality and regular range bands?

The pintel mounted weapon would get the larger range bands (for being on
a
vehicle) and roll the quality die and the firepower die of the weapon.

>Assuming that a
>RFAC is really rapid fire, why would it have a d8 vs dispersed, same
for the
>GAC? 

Because it's rapid fire compared to, say, a 120mm anti-tank vehicle. And
it
has a more limited ammunition supply. A vehicle wouldn't chew through as
many
rounds firing at a single enemy squad as a SAW might. It's an
abstraction but
I think it makes sense. Of course, I could be wrong!

>Why wouldn't a HVC load anti infantry rounds? 

And fire with a burst radius as per artillery? Good question. Because...
the
rules don't mention it? You could use this as a scenario based rule, or
a
house rule.

>Why would a MDC be a bad
>anti infantry weapon? If the shell is of any size at all, the kinetic
energy
>released upon impact of the ground near an infantry squad is going to
be big
>enough to blow them so far in the afterlife they'd just be scratching
their
>asses and wondering what happened. 

Well, Jon hasn't exactly listed the kinetic energy of the weapons. For
all we
know, the way he envisioned the weapon gave them a very tiny mass. Or,
to put
it another way, "because the rules say so"?

Allan Goodall		       awg@sympatico.ca
Goodall's Grotto:  http://www.vex.net/~agoodall

"Surprisingly, when you throw two naked women with sex
toys into a living room full of drunken men, things 
always go bad." - Kyle Baker, "You Are Here"

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