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RE: [FT] Salvo Missile Range

From: "Andrew Apter" <apter@p...>
Date: Mon, 6 Nov 2000 01:43:06 -0500
Subject: RE: [FT] Salvo Missile Range

The real trick is getting you opponent to chase your missile boat.  The
you
can use the things as mines <EG>

-----Original Message-----
From: owner-gzg-l@CSUA.Berkeley.EDU
[mailto:owner-gzg-l@CSUA.Berkeley.EDU]On Behalf Of Beth Fulton
Sent: Monday, November 06, 2000 5:53 PM
To: gzg-l@CSUA.Berkeley.EDU
Subject: Re: [FT] Salvo Missile Range

G'day Brian,

 >SRM range limitation finally came
 >up in a game that I was playing in. It was
 >a tail-chase. But both sides were able
 > to exceed a velocity of 24mu before
 >the SML carrying ships could get into range.

Hurts doesn't it, that's why I always take some extended range stuff vs
people I know fly fast.

 >Has anyone toyed with ideas for handling it?

Yes, but never found a good way of doing it.

 >Place SML markers as stated, but then move them the
 >same course and velocity as the ship that fired them?

In my experience it just doesn't work, game balance wise. You just see
the
FSE rock up at speed 50 drop all their missles at the person at the
other
end of the table and game over. Basically it removes the need for SM
using
races to put themselves at risk in the flyby. Unfortunately I have yet
to
come up with any other idea.

Cheers

Beth

------------------------------------------------------------------------
----
------------------------------------------------------------------------
----
Elizabeth Fulton
c/o CSIRO Division of Marine Research
GPO Box 1538
HOBART
TASMANIA 7001
AUSTRALIA
Phone (03) 6232 5018 International +61 3 6232 5018
Fax 03 6232 5053 International +61 3 6232 5053

email: beth.fulton@marine.csiro.au

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