Prev: [FMA] Questions + comments Next: RE: Fighter details

re-fighter details

From: "bif smith" <bif@b...>
Date: Mon, 30 Oct 2000 12:09:16 -0000
Subject: re-fighter details

morgan vening wrote

>OK, some questions for the rules monkeys. *smile* these
>questions came up in a game I played yesterday. We'll all ignore
>me chosing to shoot at the long range Fighters instead of the
>Torpedo fighters (I'm dumb. I know).

Don`t worry, we have all done worse.

>1) Torpedo Fighters
>Torpedo Fighters only get one 'volley' before needing rearming.
>How, if any, are they affected by CEF. We found it kind of well
>dumb that they are effectively 'Fast' Fighters, because they get 5
>turns of being able to move at 36".

That`s the way it works for me, because the torpedo fighters are a one
shot
weapon and the primary target for your interceptors.

>2) Launch/Recovery
>It's hard to figure out the rules for Fighter Launch/Recovery. The
>way we did it, was that Fighters were launched in the Move Ships
>(5) Phase, at the midpoint of the ship's move. This meant that
>apparently, they only get to secondary move that turn. Which
>seems contradictory to what is said in the Turn Sequence in Fleet
>Book 2, which says they are moved before those already in flight.
>Which means that if the ship is moving fairly fast, the fighters seem
>to get left behind. And we had absolutely no idea where to have
>Fighters 'recover'. Or how it was handled. Several questions.
>-How close do Fighters have to be placed at the point of launch?
>We said 2mu(inches), but we had no idea.
>-How close do Fighters have to be placed to land?
>-Which phase do Fighters dock in?
>-It seems that dogfights seem to favour the loser of the Initiative, if
>the capacity to tie up Fighters is still in place. Is it?

MT & FB1 state that the fighter movement is now before the ships
movement,
whereas the fighters are launched halfway through the ships movement.
Because the fighter phase is now before the ship movement, I assume the
fighters are launched at the start of the fighter phase (instead of half
way
through the ships movement), with the ship still having to write orders
for
fighter launch and no thrust. Yes, a fast moving ship will leave behind
any
fighters it launchers, so don`t use fighters in high speed hit and run
maneuvers. I measure the fighters from the ship launching them (before
it
moves), then move them first (as stated, before other fighters). I work
with
the asumption that the fighters have to be touching the recovering ship
at
the end of it`s movement, and are recovered in the fighter attack phase
(and
can be shot at by other fighters before docking, but not return fire).

>3) Screening with Fighters.
>Fighters move in Phase 3, and then again in Phase 5, correct? Isn't
>it a little confusing using the term 'screen' when that is already a
>defensive system?

It states in FB1 that "screening fighters move in turn 5 at the same
time as
the ship they`re screening".

>4) Ordnance
>When shooting at Salvo Missiles, do Interceptors gain their
>additional bonus to hit? Do Attack Fighters/Torpedo Fighters use
>their penalties to hit? Do Interceptor Fighters gain the +1 against
>Plasma Launchers?

I always play that interceptors are allowed their bonus when attacking
SM`s,
because their designed to catch fast, small, evasive target (other
fighters), whitch can include SM`s. Torpedo fighters would use their
penalties, because they exchange their normal capabilities for more anti
ship firepower. If they`re deficient against other fighters, they would
be
deficient against SM salvos. Interceptors against PBL`s, I`d say yes
again.

>5) Secondary Moves.
>In Phase 6, the Allocate Ordnance and Fighter attacks, it lists
>Fighters wanting to do a secondary move last. Is it considered
>- A Free Move (costing a CEF) done during the declaration of a
>target.
>- A move that invalidates it firing that turn (not seeming to gel with
>other rules).
>- All secondary moves done before declaration of Fighter Attacks.
>The reason for the vagueness is the placement of the wording, and
>also that a Dogfight stops a Fighter from moving. Can I secondary
>move IN to a dogfight? Does it have any penalties (other than the 1
>CEF?

 Fighters make their secondary move in the allocate fighter attack
phase,
therefore, I assume they can still make their attack if so desired (does
not
invalidate their firing turn). The fighter secondary movement is done
before
declaration of fighter attacks (makes more sense to me), and I say yes,
you
can secondary move into a dogfight without any other penalties other
than
burning off 1 CEF.

>6) Alternate Landings
>Do Fighters have to launch/recover from their own ships? I know
>Sa'Vasku can have Drones go from ship to ship as a means of
>healing, but it doesn't seem to imply that other fighters can.
>Would/should this add a penalty to the Re-Arming rule? Also, if
>say an Inflexible Carrier (NAC) has two Torpedo bays, and two
>Interceptor bays, and both Torpedo Bays are destroyed to damage,
>can the Torpedo Fighters Re-Arm in the Interceptor bays? Vice
>Versa?

No, any fighter bay can launch, recover, and rearm any fighter squadren.
The
different fighter symbols on the SSD`s of the launch bays are fore the
fighter squadrens carried, not the launch bay it`s self. After all,
fighter
ordinance will be small and light, and there is no limit to how many
times a
ship can rearm a fighter, therefore a ship must carry a large number of
fighter supplies.

>7) Morale
>Assuming Question 6 is a no, has anyone experimented with
>Morale modifications for the effects of having a Fighter group's
>Carrier destroyed? Assuming Question 6 is a yes, has anyone
>experimented with Morale Modifications for the effects of having
>more squads than remaining bays in the Carrier Fleet? It was just
>discussed, that if a Fighter squad hesitates when it takes
>casualties, it might also, if it realises it can not get home.

I did a experiment with a fighter moral for their carrier destroyed, and
the
opponent ended up with a large number of fighter sized projectiles
hitting
his capital ships (but it was KV fighters).

>Morgan Vening
>Cabin Boy
>VFE Kallon, Suffren LCC

BIF
"yorkshire born, yorkshire bred
strong in arms, thick in head"

Prev: [FMA] Questions + comments Next: RE: Fighter details